Have you got your AI functioning yet? -- I remember last time i played PR the bot didn't work ( It's been years.. I know. Lol...)
Have you got your AI functioning yet? -- I remember last time i played PR the bot didn't work ( It's been years.. I know. Lol...)
Don't rush... That very question is what destroyed propper code in retail games...Such as battlefield 4, and most of the recent COD Franchise releases... (3months of code.....You kidding me? Most mods take longer than to develop...and they're buggy as crap, you expect a full game to work better than that??? :O )
Keep up the awesome work... Loving these audio's
Ty again Kharcov and crew :)
Honestly, Most of the prime usage small ships are corvets, and occasional frigs,witch are somewhat large in most cases.... (cept alliance types..) wouldn't be effected by that same logic :P
thats a problem that sc2 has naturally. its not the mod. its bloody SC2. you want solid multiplayer, get FA... 2 is crap for it :P Just sayin.
Thaat pc has to be terrible. Anyway.. its built on a pc... gamers should realize that all of the code responsable for games is put together on pc... thus, if its built on pc, it should stay on pc... wtf they do with pc copys of 'em? throw em in the trash???
Least he has a warthog :P he still has a chance to survive
Reminds me of the "corvette" seen in reach... Looks good :)
Any way we can get a link for the black-ops GIS v5 Mod, I can't for the life of me find it, even through google.
Thanks mate, Looking forward to being abled to use this mod
Ah, Ok. Hehe. Would be pretty cool if the CSO would be in, means the UNSC appear to be getting the infinity. Ahwell.
Still an awesome mod C: Keep it up!
Gotta see some sith dreads charging in formation to this C:
Not dub, its electro/hardbass... Dub is crap lol :)
Looks great, very fun mod :P the big fights get pretty thick and loss heavy, its awesome to see 8 or 9 frigs explode outright the moment a big fight starts C:
My only problem is i've been unnable to figure out how to build the Assault carrier, It ingame yet? (SoTP Rebellion .55.418)
Hmm, I hope this wasn't abandoned, its so unstable, and many missing animations...
I get random crashes quite freaquently using latest version of SC:FA.
Sometimes early in the fight, sometimes when victory occurs...
Great mod however unstable as it might be, it has alot of potential.
Oh? i never noticed it via vanilla, Okay, thanks for the clarification man. Excellent mod.
Thanks for the quick reply and keep up the great work
Found a big bug that needs to be smushed,
UEF Research to mass structure likes to "Break" as in the ability cannot be used, its greyed out, and many cases will work a few times before having the issue.
The only way i've fund out unbreak it is to simply reclaim it and rebuild it.
Sometimes, on a very rare ocasion, it will randomly start working again.
Not sure why.
I tend to run about 40 of them under normal circumstances, i've tried running them in the 10s (only 10 built in the round) still encounted the problem.
I tend to find myself reclaiming and rebuilding them back to back, as some of them spawn broken.
Ty.
Hope it gets fixxed
Any fix for the beta strings?
Getting alot of "missing units" with no discriptor
Also, is the leviathan in beta? I cannot seem to find it.
Ty for the great mod C:
well, im moving on from this mod, many versions later, and the sythe cruisers, (all variants) still do not rotate to attack, so, empire can just fly behind them and kill em without any further difficulty.
Good mod with lots of potential, Just lacks some proper fixes.
Too many "Go to my site" posts, Why have a DB if you dont post anything on it.
*Flame on.
-Untracked-
Awesome, In my opinion, I think its a bit rough for the firsrt 3 or 4 seconds C: coupld possibly smooth the emphesis on the initial keystrokes.
Still sounds epic however.
mines only 3 months old.. yet sadly the sage engine has never been worse. 8 player maps ( my favorite ) run around 4-12 frames. >.<
Hiya, i just recently updated to the 1.802 release, i have to say im fairly happy with it, except a few game breakers for me, if anyone has not had this problem, could just be me.
In 1v1 Brutals tend to.
build 3x faster than the player can. (does not depend on faction)
GLA Tend to build faster than all factions and many cases you'll see a faction or 2 defeated in the first 2 mins of a game (only when gla are present)in larger games of course.
China tends build with emphesis on infantry and artillery, not much in the way of tanks, and tend to spam hans (i wouldn't have a problem with this, but some of the HAN weps have longer range than any base defense AA)
and then theres the ECA, typically you can get a good defence up, then you seem to almost instantly loose a nice chunk of defences to brutals, half the time you dont even see it happen, you just kidna notice your radar heli is gone and you have tanks drivin around in your base.
when the Bot plays ECA they keep somehow shutting off your powergrid.. Im not entirely sure how, and what ever it is they're doing manages to get past minefields so it cant be a unit, and nothing is ever detected by radar vans, listening outposts, or sentrydrones/spydrones. as a side note, granadiers have a longer range than most infantry in bunkers. not sure if this was intended, however it doesnt make alot of sense as game mechanic implements as base range + garrison bonus = total range.. witch usually means they can fire like 8ft farther than most everyone but snipers.
the USA have to be least rediculous out of the bots--they just love their vipers, not really a problem, but it'd be great to see them use their tomahawks ect, them and the russians (for some reason the russian bot likes tunguskas...alot.. lol), witch i found a bit wierd, as they are the easiest faction to play in my opinion.
Not really complaining, just trying to figure out of these were intentionall gamebreakers.
wow, progress on this mod is incredable. i have but only 2 requests. limit titan to 3 (via the spawning 2 building one) and keep the titans ingame C:
use the ORE's planet manager for this, would suit better in my opinion
sorry failed to log in. haha.
Err, i have a crash report, typical exception from "Gameengine::Update" event though im most recent update available, idk who to send it to. so get back to me who ever needs it.
Caused by china dropping a nuke via silo within a blackout node. well atleast thats what seemed to cause it (error occured at the exact moment the nuke detonated in the blackout.)
I'm not sure if you'll ever see it, but to get it to run on steam.
Go to your steam directory.
Will look something like this C:\Program Files (x86)\Steam\SteamApps\common go to your install folder in that directory, and install the mod there, if you're having further issues, its not recommended but make a backup of your data folder and install it directly into the game, and launch as normal, it should load all the mod files from the data directory, instead of trying to hassle with all the mod installations, easy and simple uninstall delete data folder, replace with backup one.
Dragon492
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