Project Lead of Insurgency: Modern Infantry Combat.
Really impressive - wouldn't you guys rather be making your own, original IP for a platform game? I think the Sonic theme is interesting, but it's someone else's IP after all; there are very interesting things to do with such talent, creativity, and the unrestricted freedom of a mod team. Limiting yourselves to Sonic - no matter how much attention you can grab in the beginning - will soon wear off. Creating your own thing can be the start of something much bigger & better.
It's simple: read my comment.
Everything in this mod: it's name, domain name, concept and website design and layout is a blatant copy of Insurgency: Modern Infantry Combat. Guys, couldn't you at least TRY to be a little bit original? It might help your mod more than simply ripping off other people's ideas.
Jesus Christ, man... that's a long rant well outside the limit of reasonable lenght for a ModDB comment! 3 consecutive posts? That's probably enough to open your own Insurgency blog!
In any case, your points would be really interesting if you were reviewing a commercial game, which is what you seem to be doing over here (we actually feel glad for that). All your concerns are in the Insurgency Developers' minds, and those which have to do with technical limitations will be addressed in Beta 3, when not before. There are, however, some points where you simply question the very foundations of this mod: 1-shot-1-kill dynamics, separate classes, tactical gameplay... and quite honestly we don't have any intentions of adding airstrikes and helicopters.
It seems that a triple A commercial game like Call of Duty 4 is more suitable for you.
You're talking about a free 5 year-old mod based on an old engine. Thankfully Valve have constantly been improving the Source Engine - what gives us the possibility of creating a better, "next-gen" version of Insurgency. Even though changing engines and improving the game sounds like the logical progression for this mod, you would be surprised to know that some people still want INS to stay using the current engine with all its limitations, and complain (quite heatedly) any time we talk about taking advantage of newer versions of the Source Engine.
We appreciate constructive criticism, but in my honest opinion you shouldn't be looking at mods with the same eyes you're looking at multi-million dollar triple-A commercial titles. Believe me, give us a third of the budget of any of your favorite games and we'll pull out a fantastic first person shooter with mind-blowing graphics and enough character customization options to create a separate game of its own named "Littlest Terrorist Shop: Design Your Own Insurgent (TM)"
Smaller maps and less ambitious design would help us get better draw distances on Source. However we think the result is good for most of our maps. In future upgrades of INS to newer versions of the engine those limitations will be overcome.
The fog settings in Sinjar are the best we can achieve with the current engine. For 3.0 we'll be able to increase the draw distances and performance of outdoor maps.
Our mod doesn't block custom content. What it blocks at the moment is the unfair use of optics on non-optic-intended weapons, as well as many cheats & hacks that had been reported by our community. We're far from being the only game that has this kind of anti-cheating protection enabled.
With every release we try to tweak and adjust those filters better, so that only unfair use of custom content is blocked.
Enjoy the updated maps!
Sounds really cool, man, good job! I'm not sure about the 10% movement speed though, or the ammo reduction... but the rest is sweet. A must-try.
It's an update for the current public version, which is not the OB version.
feltorn -> the map you see on the image is ins_abdallah :) It has been there for quite some time already.
Links fixed :) Thanks!
Yes, and that's the recommended option since we will be updating Insurgency through the new system.
[GE]Specialist, you're wrong. Team-play is BASIC to win, and there are plenty of 1-shot-1-kills in our mod. All I can say is... go check.
Most people have been able of installing and playing Insurgency 2.1 RC2, so the problem lies probably somewhere else and not in our release :) Depending on your setup, it might take a bit of time to actually open the file and start installing - but generally not more than a minute. If you're experiencing long waiting times (such as 10 minutes or longer) before the installer starts, then it's time to change your computer, it won't be able to run INS properly!
Oh it's better :) - go check!
You're right - that's under development for 3.0 :)
This is amazing stuff, and should be published. I want to find this in the stores!
Those of you looking for less floaty animations will probably find a lot to like in our next version, Beta 2.1.
This is still a work in progress, so in due time we'll achieve the balance of realism and enjoyable gameplay we all want.
True, I was waiting for a categorized editor's choice list of awards: design, graphics, originality, audio, etc. It's a bit of a shame because Editor's Choice has become now more of a "honorable mention" than a true award, which is a shame!
For mod developers it will help a lot if we could have categorized awards, so that we can know where our mods stand out, and give the work of our contributors and developers proper recognition. Lots of room for improvement for further awards, but who knows, maybe you guys will think about it and redo the Editor's choice awards before it's too late?
Flipside is amazing. Congrats to all the winners, all show an incredible talent. And I can't wait to be able to download some of those promising unreleased mods!
Really nice looking mod!!
I'd like to thank everybody that voted for us. We're really happy.
Vote for INSURGENCY!
I have exactly the same problem on my mod's controlpanel.
where oh where are the control panel options?
If the updated source engine could provide substantial improvements to Insurgency, then it might be used in the future. By now, it will still run in the "old" version.