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Is there a command to set the gun firing to the original? I'm not sure if it was meant to be part of this pack. But firing guns is very unresponsive now. When I'm up close I have to shoot the gun like 6 times before the gun is fired at all. It seems to be that the closer I am the less likely the gun will fire. Which is really annoying in DOom 3 since there are always enemies spawning behind you.
I'm having some weird graphical glitches. When I test my settings with the demo options everything looks fine (147 FPS ultra all settings as high as they can go). But when I start the game this weird visual happens. (GTX 970 / Intel Core i5 3570K / 8Gb RAM / Win7 Ultimate) Imgur.com
So have all the issues that Sikkpin mod had with AMD cards been fixed? My game used to always crash when I tried to enable bloom.
You might want to google that for Doom 3 though.
Bethesda won't let them release anymore source codes or engines etc., ID wanted to, but since Bethesda pretty much controls them now, they won't allow them to anymore.
Do I need to combine Volume 1 through 4 because each has different tracks, or only download Volume 4 because it has all the tracks from 1-3 also?
Oh, ok, ver. 2.0
Does THIS pack need to be run with Monoxead Texture Pack for full game hi-res textures? Or do I just need ver. 2.0 Wulfen?
Do we still need to run Wulfen Texture Pack with Monoxead's Texture Pack? Or is this a one stop solution now?
I would like to know, is it possible to attach this mod to Q4Max 0.82 and GTR 0.7 for some frag movie effects and unique colors and visuals?
*foams at mouth*
Skeletor has been giving me the low down on some of the features, not much, but it's very interesting and I can't wait. so must be a few more days before anything is up, and GTR is ready for download?
So, any news about a release date or a beta for 1.4.2 yet? If Q4 needed one last mod to try and bring back to life the online q4 community then it's NOW lol. Stupid me, I tried to install it right away :P, hadn't realized I needed 1.3 for this. Can't wait to see the finished product.