Any dates for new update?
Can you tell a time about when next patch might come out?
So happy to hear that it was sad to to be unable to use blink now a lot of ideas comes to my mind can't wait to test this 0.8.9 :D Anything more suprising or new? like an Azura dragon? Or An electromancer heroclass maybe? :) Besides everything WBC3 will finally get a true assasination balance for all these years at last it was really a bleeding wound... credits for you guys!
Thank you once more for all your efforts.
Would be perfect if that combat bug thing can be fixed. Generals loses this one...
I was so happy when I see assassination chance is triggered at a certain amount of low hp. But it seems like it doesn't works correctly plzzz fix this. In this case it procs without yellow skull thing appearing. I understand this when ı got one hit to death from enemy assasin hero at 650 hp or something while his normal blows deals only 5-4 damage to my hero. Plz fix this issue.
Guys for those who wants to play TPC as a insanely challenging RTS game I suggest you to go play against demigod woodelves in a large or x-large map.
Guys leveling up system is very good both for heroes and troops totally worth playing. But ı think you may change some troops leveling up gains for example making non-mage troops gain more stats with level ups. Because mage troops scaling up very strong as their spells scales as well. İs 50 combat limit for 50 level units is a bug or you meant it?
Ah sorry... My bad ignore my last post :). Actually it has vamprism but low levels are very unnoticeable and as level up it gets stronger and also balanced very cool.Existing 50 levels for units is already a great thing itself. You guys did a very great job. Units are balanced level ups are balanced. Unit levels are closer to each other which makes you feel much more rewarded for spending points to gate, saurian overlord etc. skills and also intelligince. This bloodrite ability of warlock is very clever idea. Dark elves poisons can be lethal with upgrading. Everything is super cool. This update is totally marvelous! Thanks for your efforts twice.
Guys really hard work great job thanks for your efforts!But Just one thing seems like vampires have no vampirism ability anymore as a undead fan ı want vampires to have vamprism ability :) but if it is a balance issue then there is no problem. I will play more it seems like this one is gonna take long time to test thats very exciting for me.
GREAT NEWS! Can't wait to test this 0.8.8
That would be better of course but they are acessible at same time as dread knights at level four keep
Of course these are just little things your job is magnificient really like it.
Wow.This time I really appriciate you guys. A lot balance and bug fixes, new textures, new victory screens, new classes, new magic even great type of gameplay for ssrathi and plaguelord based on their racial abilities which makes me feel kinda excited when I think how should I play with them. I always thought the poison and disease is very boring and slow now they are a lot usefull. Just three little things ı want to mention for now:Firstly undead guardian skull is imbalanced because it is strong, low cost and very early availability. Secondly you can't get dread knights before doom knights(only a building differs so it is negligble) these two are avaible at the same time which makes dread knights a bit useless (My personal opinion let dread Knight and new great guy(cultist) available when main building is at level three, lich and doom knight at level four). Thirdly (I know this one might be a hard one but ı want to tell) vampire's vamprism should level up as he level ups. For example +1 vamprism for each 2 levels starting from 10 as before so it will be cool and balanced.
Is there a problem with job of this new patch? If there is a problem please let me know because ı'm waiting for this over three months maybe.
Well guys there is still a bug You hit much more damage with open hand then sword if you hit without hold to attack this is non-sense so why do I need any sword please fix this
Guys do we need to install steam for this game? How to do it can someone explain?
That is also very fine by the way what is the mechanism of vamprism?? Because it seems like doesn't works sometimes and sometimes it steals half of it or u percent of it. Can you give brief information about how vamprism works?
When is 0.8.7 planned to be out?
Can you write me down a list of which units are counted as ''Monster''?
(For taming skill)
Yes you were right I tested my own by using a chronometer. I counted 1 minute for smelting skill which is +32 in game speed ''medium''. At the end it almost gave 480 metal. Only a small difference happened like 15-20 metal or something. Skill works correctly but with a little error.
I found a bug about quarriying, gemcutting, wealth and smelting skills. The values under the resources are showing +1 resource per second right? But when ı got for example smelting skill 5 actually it should be 75 metal per minute but at value it shows +5 which means 300 metal per second so it is overpowered somehow. But items are working correctly. I got two pouch of endless gold and totally they have 1.5 gold per second and it shows +2 so it works correctly. Only bug is at skills.
Yeah that is true. So how about making dragonmaster skill be special for dragonslayer class and dinosourmaster skill as ssrathi racial skill? (just an idea)
Ssrathi dragonmaster skill does not work on dinosaurs expect ptyrodactyl and just to remind crictical cleave bug. Thanks.
A setting for Al ecenomy bonus would be very nice ı think. Or a new difficulty level which enables Al to have economy bonuses.
Healing spell would be nice. Good idea group healing like unicorns for example.
Current balance very nice in my opinion. Thanks to TPC team. Especially: ''units can't hit critical strikes to buildings'' is a very fair balancing no need more. But maybe a little damage buffing can be done to some ranged troops like snake priest from ssrathi and lich from undead. And also some buffing can be done to knights like knight lord(paladin) having: ''Able to attack air targets.''
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