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Comment History
DL++
DL++ - - 7 comments @ Buildings

Hey Thank you for the tip, This is something I have in the design already just have not implimented it yet.. It also servse as a obstructiosn to terrain clutter ensuring it does not clip trough the building floor and helps the engine understand where not to place clutter. :) Many thanks

Good karma+1 vote
DL++
DL++ - - 7 comments @ No Cure

Dont forget No Cure discord for more daily discussions and day to day updates etc
Discord.gg

Good karma+1 vote
DL++
DL++ - - 7 comments @ No Cure

Thanks all :)

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DL++
DL++ - - 7 comments @ Tree modelling

Hey, thank you and correct the branches and leaves are simple image planes with transparent background textures. Keeps it lo poly and its how most game engines handle trees. :)

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DL++
DL++ - - 7 comments @ Rock Models

Thanks guys :)

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DL++
DL++ - - 7 comments @ Re-inventing the scroll wheel

Good question.
It basically detects what the players eyes are directed at , what the players courser target is directed at - then there is a invisible line between the player and the ground that detects the object or interaction point if you like.
From here it checks nearest items to the player cross references it with the above checks and determines the correct "thing" to interact with.
I have tested multiple interaction points in close proximity such as ground weapons next to an ammo box and Ground items next to vehicle doors and building doors, the results are successful in 100% detecting the correct item/object/animations point to interact with every time.
In short if you look or aim or face the interaction point you'll interact with it as intended. :) Hope that answers the question.

Good karma+1 vote
DL++
DL++ - - 7 comments @ Re-inventing the scroll wheel

Hi, This will not be compatible with ACE as No cure is going to overhaul nearly all aspects of ArmA 3 and will have it's own ACE like feature. There is no intention to make ACE a requirements or use it at all in No Cure.
Thanks DL++

Good karma+3 votes