Already installed but everytime I booth a map, it crashes :((
Already installed but everytime I booth a map, it crashes :((
Not sure if it's exactly patch worthy, but J. Edwards, a scientist who helps you with a light source near a failing reactor which causes EMPs, has the retail labcoat model, but the rest of the scientists have the H4 labcoat. Not exactly something game breaking, but in case consistency is wanted, thought it was good to mention it xd.
Anyways, I'm near the end, already got the soul cube, and had a blast playing the game with your mod. I like the quality of the gun models and the way you explained the plasma rifle and the BFG as experimental weapons was cool! Great jo and I can't wait for the Lost Mission and Resurrection of Evil expansions.
In which MEE version was this built?
Vorescarni: Fallen Kinks or something
I dunno, never played the mod.
The arowana fish was made by Fish (no pun intended), it's called Scleropages.
Yo
you are Jorge Gabriel? aka Ghost of Agathaumas? if so, glad to have you back!
How's been progress on Scarif? a long time without news has passed since the last update.
This new update is very solid. I'm glad it now works fine with custom maps too. Is there a discord to follow development of the mod?
Has there been any progress on this map? :(
I have a problem, it always appear "ANGMAR_UNDEAD_ARCHER_BOUNTY_VALUE" and something about an error parsing field.
Death Trooper is going to be included too?
It's possible to add a fakeconsole command which lets you pick your own hero?
I hope heroes from the Mandalorian get introduced too
AI heroes (not even base game ones) don't work. Not sure if it's on purpose or something.
Rendering is better than old version, but there are no hero units on the map (not even stock ones)
Lothal is going to feature custom heroes or not?
First of all, the music does not play at all, only on vehicles or with heroes. Also, I think the Imperial Jettrooper should have, well, a jetpack function xd. Also I miss old Ackbar hero, but not sure if something can be done about it. Overall, the map has a very good layout but needs tweaking on those issues xc.
Same happens on the Illum map.
nice to know this ain't an abandoned project! I like that you added more foliage to IA maps.
the jedi and guard models are going to be overhauled? like the ones used on the other maps?
I feel the original Jedi models from Pandemic are kinda lackluster compared to what modders have achieved
while I love most of the new additions, I personally could have liked the original island being on it's own, but hey, besides that, is a very awesome expansion!
I hope Ancient Temple gets the same treatment
Saurophaganax model currently has more tris (that means, model triangles) than the default model. Which it means, Brachi and Mosa animations can't be imported atm, and Tormer didn't started those animations at the time because modder's eddition was not a thing yet. As of right now, Oli is working on the engine to be able to use more than just one hunter model. Sorry for the inconveniences :((
Jaboba
This will have GC like its predecessor?
Is it possible for you to fix the blue water texture with the original one from the console?
I think it suits more the map.
Where does this little guy appears?
Some mods, like Far North, are going to have both megalodon and basilosaurus in the roster.
Already corrected, thank you!
cacodemon blood doesn't works :c
DinoKiller65
joined
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