I spent years designing and implementing various games as developer and tech lead. Now I'm working on my own ideas.

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We are under steam!

Derek707 Blog

It's been a while since my last post, but in the meantime I've been quite busy, more busy than in my life ever before. We put together the first playable demo version of the game but this time I wasn't responsible only for the code but I had to take my share from everything else around the game (business, finance, marketing) and it has been a quite new experience

Do not misunderstood, it is a very rewarding process. Creating your own game, writing lines after lines with frequent stops while you think through the game mechanics, then seeing it working on your tablet, it is one of the best experience and adventure in my whole life. Art of the Computer Programming at the highest level. It happens on a completely different level than sitting behind an office desk and a computer, writing code for a bank or working for somebody else's business. I dare to say, it is even more rewarding than working on a more simple game that takes not more than a few weeks. Bigger the effort and much bigger the reward at the end. To say the least, I am running out of money and still I get up with a smile every single morning.

Feudums


Feudums is not finished yet. We are at the second milestone on the road to the fully featured game. We still need to take a few more miles to get to the finish line, but somehow the remaining part seems a bit easier than the one we put behind our back.
Before the game becomes a game it requires a thorough ground work, especially in case of a massively multiplayer online game. The game client in our case is just a thin layer that does not involve any game logic. The server is the engine behind the game and just think on the few thousands of players on a single world. It needs a proper architecture that will be able to cope with every aspect of the game. We are over this part and the architecture is quite solid. We use the Open Game Platform and it did the job for us.
The remaining part is mostly about the game, not the architecture and it seems a bit easier. The path has already made we need "just" walk on it :)

The next big obstacle on our road is getting some spotlight. A major issue for every indie game developer is the lack of experience with the market, how can we approach the players, how can we put our game into the visible light - we just put up the game onto the Steam to get some light (hopefully green). By the way, would you please click on the Yes button for a fellow indie? Also we approached various game sites with our press kit and tried spread the word amongst the players. How will it work, I am not sure yet, but we are full with hope. :)


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