I'm a fan of the MOW series. I've been playing it since Soldiers Heroes of World War 2. I like to create/design maps and scripts. I am always open for people who need a detailed map for a serious mod.

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DutchLaurens
DutchLaurens @ siege

You have some good mapping skills! Are all these objects destructible?

Reply Good karma+2 votes
DutchLaurens
DutchLaurens @ Sonne2's random texmod script

Thats nice! Just like with the vehicle varieties

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ GEM!Contest

Should be on the backside of the cover of the game

Reply Good karma+2 votes
DutchLaurens
DutchLaurens @ MG-42 Entrenchment

Of course not, everything that is been used with permission is credited in the mod credits it self.

Reply Good karma+4 votes
DutchLaurens
DutchLaurens @ Men of War : Europe At War - France

I would like that as well.
We have heard this suggestion several times, maybe we will implement this later. For now our focus lies on completing the main campaign.

Reply Good karma+3 votes
DutchLaurens
DutchLaurens @ Juno Beach

Hi Sturm,

Thank you!
the map is in a rectangle shape. But trust me this will not be a ping pong one. These areas are full of surprises. You will see for yourself with the release.

~ DutchLaurens

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Vietnam

thats cool!

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Arctic circle 1947

Good work!

Reply Good karma+4 votes
DutchLaurens
DutchLaurens @ New trenches

looking good

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ SOUND ASSAULT - HD sounds for Assault Squad 2

Absolutely amazing ! Just what AS needed is these sounds!

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Commando's preparing to infiltrate

thanks! I am aiming to fully release this mission.

Reply Good karma+5 votes
DutchLaurens
DutchLaurens @ Mission 1 - Asylum(Verrückt)

Gives me the nazi zombie feeling

Reply Good karma+2 votes
DutchLaurens
DutchLaurens @ Mission 2 - Frozen

Nice! looking forward to this mod!

Reply Good karma+2 votes
DutchLaurens
DutchLaurens @ Peleliu

That's right :)

Reply Good karma+2 votes
DutchLaurens
DutchLaurens @ Peleliu

That lvct gets deleted anyway, they were not able to get to the beaches due to the coral around Peleliu.

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Peleliu

Haha your right, changing it right away ;)

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Battlefield : Pacific

Well just look at the images...

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Peleliu

Thnx!

Well for me it lags a little if i angle like a soldiers POV. It's funny when I move to the airfield it boosts my FPS 50 +. :)

Reply Good karma+2 votes
DutchLaurens
DutchLaurens @ Battlefield : Pacific

I agree with you.
I make them form entities already in the game and from some new ones.

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Battlefield : Pacific

No worries, all my trenches and fortifications i build are tested.

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ battle of tarawa

nice dude! where are those trees, skins and objects from?

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ Peleliu

Thanks! :)

Reply Good karma+4 votes
DutchLaurens
DutchLaurens @ Tutorial to extract heightmaps from Google Earth in GEM 2 - Men of War

Hi bassmaniac,

For some reason MicroDem keeps saying that the files are corrupted.. :(

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ THE THING

Creepy!

Reply Good karma+2 votes
DutchLaurens
DutchLaurens @ Historical Omaha Beach (Dog Green Sector)

Well placed and detailed, I always like your work luke!

Reply Good karma+1 vote
DutchLaurens
DutchLaurens @ WW2 Chronicles - A Total Modification

This looks very good! Keep it up :)

Reply Good karma+1 vote
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