I am very active on twitter: @dekdev

Comment History  (0 - 30 of 39)
dekdev
dekdev - - 39 comments @ Build 322: New additions + Changes!

Thank you a lot! :3

Good karma+1 vote
dekdev
dekdev - - 39 comments @ Build 322: New additions + Changes!

Yes, all kinds of stuff that you can add to your arrows and bow that will modify your attacks.

Good karma+1 vote
dekdev
dekdev - - 39 comments @ Path to the Sky: Build 273 combat footage

Its optional indeed! its all shader based, and yes, you can change the opacity too. I also made a way for it to react differently to certain background colors; so its less harsh versus the bright sky. thats not in the gif though.

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dekdev
dekdev - - 39 comments @ Path to the Sky: Build 273 combat footage

Hehe. I think its really broken. It jsut clears rooms completely :O

Good karma+3 votes
dekdev
dekdev - - 39 comments @ Path to the Sky: Build 273 combat footage

I am developing this game for gamepad mainly :)

Good karma+4 votes
dekdev
dekdev - - 39 comments @ Combat animation updates: Sword & Shield actions

thaank you so much for being excited <3 motivation!

Good karma+1 vote
dekdev
dekdev - - 39 comments @ Path to the Sky

I am working on it when I can, sadly this has not been the case often recently as my Job situation, moving to a different place, having to do a lot of finals etc. have always been distracting me from concentrating. However, in the near future it is looking much better, I actually got some new cool stuff done and I think Ill make a video pretty soon :)

Good karma+3 votes
dekdev
dekdev - - 39 comments @ Path to the Sky

Hello, Thanks!
I am scaling the pixels up. All the art is done in low resolution. Then it is scaled up 3-4 times depending on the zoom factor I want :) I would recommend this for all pixel art. Its much easier to work with.

Good karma+2 votes
dekdev
dekdev - - 39 comments @ Path to the Sky: Transporting Elements

Yeeee, Danke!

Good karma+1 vote
dekdev
dekdev - - 39 comments @ Path to the Sky: Transporting Elements

Awesome, thanks! :)

Good karma+2 votes
dekdev
dekdev - - 39 comments @ Path to the Sky: Transporting Elements

Thanks guys, making me very happy :)

Good karma+1 vote
dekdev
dekdev - - 39 comments @ Deoka Element control

Thanks Felix :)

Good karma+2 votes
dekdev
dekdev - - 39 comments @ Path to the Sky: Deoka

You mean level editor? Currently I am using Tiled, its quite nice! But if you mean random level generator, I dont think that will happen soon :(

Good karma+2 votes
dekdev
dekdev - - 39 comments @ Path to the Sky: Deoka

possibly :D!

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dekdev
dekdev - - 39 comments @ Path to the Sky: Deoka

Left something on your profile.

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dekdev
dekdev - - 39 comments @ Path to the Sky: Deoka

Not really, its mostly becoming a platformer with jumping puzzles right now.

Good karma+3 votes
dekdev
dekdev - - 39 comments @ TheyCallMeBo

Hey man, saw your comment on music / sound. Do you have any work I could listen to?
Please reply to polydek AT googlemail.com
Thanks!

Good karma+1 vote
dekdev
dekdev - - 39 comments @ Path to the Sky: Deoka

Thanks! Yeah thats pretty fun to make. The game I am working on is called Path to the Sky.

Good karma+2 votes
dekdev
dekdev - - 39 comments @ Path to the Sky

Cheers :)

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dekdev
dekdev - - 39 comments @ Path to the Sky Devlog 11

Thanks guys :)!

Good karma+2 votes
dekdev
dekdev - - 39 comments @ Path to the Sky

Thanks. Its definitely possible. I havent worked on it at all and I do not have any linux experience, but I dont know about any problems that I could run into. So yeah, porting it would probably not be a huge issue.

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dekdev
dekdev - - 39 comments @ Path to the Sky Devlog 10

Thank you everyone!

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dekdev
dekdev - - 39 comments @ Ancient tileset mockup

Cheers!

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dekdev
dekdev - - 39 comments @ Enemy mockup

T_T Hehe, thank you.

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dekdev
dekdev - - 39 comments @ Enemy mockup

Thanks:)

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dekdev
dekdev - - 39 comments @ Path to the Sky new Music & Art

Its always nice to hear that people appreciate the atmosphere. Thanks.

Good karma+2 votes
dekdev
dekdev - - 39 comments @ Path to the Sky

Thanks you! Its written in C++ with opengl, so that runs on most platforms as long as I can port input.

Good karma+2 votes