This member has provided no bio about themself...

RSS Reviews
10

Freespace: Fleet Command

Mod review

This mod is one of, if not the best, total conversion mods I have seen for Homeworld 2.

I must admit going in I am biased, as I am a huge Freespace 2 fan. The mod has nailed the freespace 2 feeling very well, to the point you almost forget you are playing homeworld 2 at all.

The mod plays very differently from Homeworld 2, more so than can be contained in a single review.

It places a heavy emphasis on carrier operations and strike craft, as does the original Freespace 2, as well as subspace / jump transport that really lends to some 'imaginative' uses of units.

Watching 15 wings of fighters dogfight it out, while bombers slip past to take out a enemy destroyers weapons subsystem, was an amazing sight. What was more amazing was the then warping in of a destroyer of my own to take it out, when suddenly the enemy backs up his own with another 2 destroyers. I commit the rest of my own destroyers and corvettes, and all hell breaks loose. Cue me and my enemy fighting to the death, my forces only surviving due to me warping out a destroyer and hoping the last two shivan megabombs take out the enemy destroyer which they narrowly pull off. This left me grinning like a small child for a good half hour!

Currently there is no SP campaign, but there is a Skirmish mode that includes randomly generated maps, meaning that the maps dont become 'stale' as was a problem with the original game. Also Multiple Eras of Freespace 2 are supported, making it fun to play around with alot of what if scenarios in MP, and do change up the overall tactics quite alot.

It also works with the Remastered version of the game, as long as it is played in classic mode. It also appears that it works over both lan and steam for multiplayer - me and several friends to run some games when we have time to test this.

A version of the mod that works with the remastered mode is apparently under way, and i look forward to it immensely.

The only downsides would be the slightly strange research tree, which I believe needs a bit of a rework. Its not unbalanced, but perhaps a bit shallow, especially in the earlier eras. A very minor point that does not detract from the mod.

Definitely, give it a shot. You won't be disappointed.