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Comment History
Deathbane
Deathbane - - 5 comments @ Freespace: Fleet Command

Really looking forward to the remastered version of this mod. The old engine has alot of limitations, and would be nice to get it moved over.

Good karma+1 vote
Deathbane
Deathbane - - 5 comments @ Freespace: Fleet Command

Or the Lucifer. Gotta love the Lucifer.

Good karma+1 vote
Deathbane
Deathbane - - 5 comments @ Freespace: Fleet Command

Its ashame to hear about blue planet - the old mod seems rather dead, and it would be good to try some what if scenarios. Can understand why however, doing all of Freespace 1 and 2 is already a monumental task, as is balancing boh eras. Im quite pleasantly surprised youve included silent threat as well!

The fighters do seem to struggle with the demon, even when last night i had no resourcers around it at all. Hopefully as you say then the remastered version handles docking queues better - i suspect i does from my HW 1 etc playthrough.

The only other issue i can think of is that fighter combat feels a little too fast, and that they are rather gun shy, instead relying on what feels like a endless missile suppl. If it was possible to make them use guns more often, it might help, as sometimes the amount of missiles fighters etc are firing is a little immersion breaking. Would like to hear your thoughts on that.

No bother, will message if we find anything game breaking or we have any issues. :)

Good karma+1 vote
Deathbane
Deathbane - - 5 comments @ Freespace: Fleet Command

Yes, I was able to play over steam after ALOT of fiddling, and making sure my friend had a correct version. In the end, we ended up downloading Evolve Gaming Client and just LAN through that, as it seemed much more reliable for future games when we have more people who want to play.

The game is balanced well, and feels like freespace. What i mean by fleshing out is there could be deeper tech trees, ie more cannons to research etc, with the fighters using the basic subach but being able to be upgraded with harder hitting cannons, so you can specialise your unit types more. If that makes sense? Currently for xample, anti fighter missiles gives me access to all space sup fighters.. it would be nice if it was a bit more granular than that, but conversely research was a little quicker to keep the current pace.

What do your test team report about the Shivans? I actually found them pretty balanced. Yes they had their own flavour such as sbuspace mastery, but their nits were certainly not cheap, and often i found it difficult even with two or three resource nodes packed with harvesters to get up to the wing numbers i do with GTA.

Glad to hear the manual is being worked on. The tool tips do help! that is how i discovered that subspace nodes are more than just in the game for fluff. It would be good to have all that information in one place and it was nice seeing a manual included, most of the time mods are either too like default HW2 to not need one or dont include manuals at all.

Good karma+2 votes
Deathbane
Deathbane - - 5 comments @ Freespace: Fleet Command

This mod is simply amazing, I loaded it up and it gave me an instant erection.

Bought my friend the new remastered just so we can play it together over steam in classic, until the remastered version is complete.

The game is balanced really well - it needs fleshing out in some places, but youve hit the atmosphere dead on. The gameplay is significantly different from stock homeworld, and really does feel like Freespace. The wing system is really great - i ve seen other mods with similar but ive never seen it work as well as it does here.

The maps are also very interesting, although the manual could do with a bit of an update to do with the different environment types.

Do you have any plans in the future, once you are entirely happy with freespace 1 and 2 areas, to perhaps also add a blue planet era and or expansion? I think it would be awesome to add them if it could be done in a balanced fashion.

Oh and on another note, as somneone who plays almost exclusively Shivan, ive noticed fighters often have trouble docking with a demon class destroyer. They seem to idle off the port side, stuck in a line. Dont know if this is an ai issue or what but though id mention it.

Keep up the great work.

Good karma+2 votes