My name is Scott and I'm currently residing in West Palm Beach, Florida. I'm relatively new to the modding scene, though I've been involved in mapping for games and have been interested in making games sense I was a kid. I worked for a year as lead artist on Planescape Purgatorio, a Neverwinter Nights 2 (NWN2) campaign and did a lot of texture work, redid the entire GUI, wrote up some documentation, managed a group of artists and generally worked my ass off. I can model, rig, animate, and texture; though if I had to choose I'd rather work on 2D art/modeling instead of rigging and animation.

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Description

The background main menu for Planescape Purgatorio.