Most of my managed mods weren't made by me - I've just added the UT mods in general to be listed and not forgotten - with the exception of the ones listed in my "Blog".
Oh, just saw a video... black bars on the sides, haha. I'm glad I didn't bite it.
At least it might be a way for people to get the MPQ legally, that is assuming it's the same (should be for battle.net compatibility I think).
Good news, Diablo was just made available on GOG: Gog.com
It supports a classic version with battlenet support, and another with only TCP-IP and Higher resolution support. I wonder if this higher resolution has different assets for high-res, or just zooms out like your mod!
Congrats, seems like a great initiative that unites ModDB and IndieDB and helps indie devs out there!
Thanks, that's exactly what I thought!
Congrats. Just checked it on Steam and it doesn't have the co-op tags, is the game still only singleplayer?
Congrats! SYNTHETIK really has a great gameplay!
Amazing game, a huge fan of it since the beta. Congrats, looking forward to more of it!
Just a hint, the prize is a paid DLC for the Free game. It'll require you to add the game to your steam account before allowing you to activate the key. Do it here: Store.steampowered.com
Hey there, congrats on the release! Just informing that here it still says it's a single player game, but it has received local co-op, right?
Looks really nice - if it ever come to PC, please consider adding local co-op to it, would be awesome!
Not sure about TH1, but TH2 doesn't even require Diablo itself, just the Diabdat.mpq file.
You got me on co-op!
Online multiplayer would need to use a VPN program such as Hamachi, Tunngle or Garena. I'd give ZeroTier One a try.
It seems it happens whenever I die with mana shield on. It's really weird, when the screen doesn't go red, as enemies continue to attack me (but can't really hit), and sometimes I can walk once, and later issue comands to walk to pick up items only. Usually have to Alt+F4 and reopen the game, though.
I found a bug with my mage + mana shield + traps. Whenever I open a trapped chest in the catacombs, I'm basically killed where I stand, but my health doesn't go to 0, my mana remains almost full, so I'm stuck "half-alive" without being able to move or cast spells. Sometimes the screen goes red and I can restart in town, sometimes I can't... I even "leveled up" while in this state just now (I think because of that perk that gives xp passively). Currently level 16, stats 11/117/10/16. Was running 0.5014.
Yay again! My post on Diablo: The Hell (again) - Twitter.com
Funny how some guys that decided to make a game inspired on my all-time favorite game, Diablo, ended up being one of my all-time favourite developers as well. Cheers!
Looking great so far, congrats!
+1 for coop! Loved the Taint system description, reminds me a little of that Afflictions of Darkest Dungeon, but with a good side along!
The last mod I played, and since Diablo 1 is my ultimate teen love, it deserves it!
Well, if they're depending on the devs/publishers to start distributing, it may take forever!
It's been a month already, though! At most we'll get something Super Cold!
Maybe XanT can ress him?
Considering the amount of good entries, I guess whatever choices were made, it'd be a bit unfair at least. But indeed, the fact that the top 3 were Games and not Mods was really unfortunate!
Anyway, I knew I didn't have a chance at winning top 3, but I really appreciate the chance and the whole experience. Besides the modding itself, it was a nice chance to visit an existing game, and try to extract its essence, while also observing what made it unique. Was a very nice experience, that certainly affected me on how I see games from now on.
Even though ultimately I'd consider SUPERHOT an average game, its design choices were really amazing, and really taught me a thing or two, so that's where my praise for it stands on!
XaNKoN, thanks for the support!
I actually chose UT99 engine since it's the only one I have some experience in modding, but I bet if I'd actually dedicate myself more to modding (or even game making), I'd rather chose the current engine version. I guess I'm just lazy to learn if from scratch!
Gadavre, thanks! The game slows due to the excessive usage of simultaneous projectiles, and specially when there're many trails, so yeah, it's much heavier than UT in terms of processor usage. I could try making it softer on the engine, but I'd need not only to find the right balance, but to understand its limitations better.
Regarding the "bug", I already had instructed it on the "troubleshooting" session. I'm not sure I could slowdown the engine without affecting the settings.
makemeunreal thanks, actually it wasn't very original, as the inspiration came from the #makeitsuperhot contest!
Gadavre, it's up!
Hey, nice to see someone is interested!
I might put it for download today later a beta version, considering that.
I'll only change visual stuff on Saturday to publish a final version for the contest.