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Would a total casualty count be possible? Something to track how many ships are lost per sides? It would be cool to see at the end of a campaign how well or poorly you did. I know you get after battle and I could just add them myself but I was curious about it.
I honestly cannot wait for this mod!! Your models look sweet and the care and dedication you put into this work of yours is says quite a lot about you.
With the quality of your work here it I would be remiss if I did say that I am not excited to see your finished take on Halo!
Keep up the great work as always Farseer!!
A handful of these would have really changed the outcome of several major star wars battles. Always one of my biggest gripes with the Empire.
"Our enemy is depending heavily on fighters. What do we do?"
"Build bigger ships!"
"Bigger space stations!"
"Mass produce inferior fighters!"
"...build a dedicated anti-fighter escort vessel to protect our capital ships and prevent the destruction of both Death Stars."
Should do a poll how much outrage this will generate.
Well that's just cruel.
Are we not allowed to build the Gladius Heavy Corvette?
No, you are not missing anything. The human ships were lacking a few and I thought I would ask to make sure I was not messing something up.
Ships are missing textures for some reason. Is this a due to a bad download on my part or is there a known bug/fix?
Love the look of all of your remodels. I also like that you are taking the time to put actual gun emplacements.
I always liked that it is called the Broadside yet it fires forward.
"For the Quee.....Emperor!!" - Space Brit, 40k.
Has there been any thought or idea's put forward about the Imperials being able to recruit some local units? The Legions are built from multiple races and regions so I was wondering if they might be able to recruit say Nords in Skyrim or Orcs from Orsinium. If not no big deal I just had a idea in my head about fighting the Dominion and sending mixed legions against them.
"My lord the elves are pushing hard on our left flank."
"Send in the Orc auxiliaries!"
Damn, a month.... I have a week of vacation in August too. Oh well the wait will make it all the greater!
How limited is the Dawnguard by the way? I assume you can only recruit them from Fort Dawnguard itself or would it be possible to build a "local" chapter from which to recruit?
Well you quit showing us screenshots of Skyrim and show us the mod! ;P
Looks amazing! Cannot wait for this mods release! It'll satisfy my longing to be a actual general in the Elder Scrolls. I was always intrigued by the Civil War story in Skyrim but I was a little let down by the games small scope.
Keep up the great work!!
Just got to season 2.
I am watching SG1 right now for the first time. I must say that I am looking forward to the release.
Very nice. They are by far my favorite faction in Skyrim and I am super excited to see them in this mod! I anxiously look forward to your mods release!
If it has been asked I apologize but I was curious as to weather or not we would see the Dawnguard as a group/faction/mercenaries or their gear in game?
The front end looks like the head of a reptile. I like it.
For the Emperor!!
Are you saying that the fog of war is removed when you upgrade a starbase? I assume this is in skirmish.
Super pumped for this mod! Keep up the great work!
Been following your mod for years now Farseer. The quality has done nothing but increase by leaps and bounds. Cannot wait to play this amazing piece of work! You are a truly talented individual if inaptly named for your mods chosen universe.
Is anyone else having issues with the Commerce station not playing it radio commercial bits?
No rush Lord Set. We all really appreciate your efforts.
I have a couple of bugs. Don't know if anyone else has these or not but when I hit the exit button from within the game to go back to the menu it does not work. Not game breaking in anyway. The second one is that switching back and forth between the research tabs closes out that menu. Loving playing this mod again. Nothing quite like facing down Reapers.
It fires very slowly. I thought it was not at first either. Its a single round every 6 to 8 seconds or so. At least in my game.
So I only got to play for about 20 minutes before work earlier. Really loving the feel of the ships. The dreadnoughts especially. It feels powerful and it takes a lot of smaller ships to take it out. It is mentioned in the lore quite a bit about the number of dreadnoughts and their power in game and you guys seem to have nailed it!
Great to have you back guys and I look forward to what you accomplish in the future!