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Hi , can I config mod file so the smoke from rockets stays longer or it can be longer ?
just don't cry ok
8) great mod , is it possible to load other weapons from ZDL ?
Hey Guys how to get those fancy lens flare lights like on the trailer?
Great Thank You for this mod :D did you consider making Duke Nukem like this?
great map and scripts , people do you know any simialr skrimish maps big like this?
you forgot to mention that cannon and tank ranges are more than 500m :D in the original realism mod they are 250 :-)
"MoW: Assault Squad 2 v3.117 Installation: - GSM(German Soldiers Mod) Required"
Works for AS1 ?
f* this SS ***** :-) :-/
can someone fix this mod? I saw fury movie and would love to see sounds of shells,ricochets effects on tanks :D
I would love to have mod with mixed sounds from movies , like "fury" and other movies , sounds like Armour ricochets etc. love those sounds
****** stupid is paying for mods
P|ease update mod and fix bugs
ok I understand :-) also I tried activating gore mod with your mod but it gives me error , can I fix this ? or you can?
I don't know how to use laser designator in ka50 , I click on target and nothing happens
it can destroy thick walls in real life with ease ?
great mod , thank you for your hard work , btw I have suggestions about hitting bullets effects , they could be smaller , I mean when firing minigun ap round the hitting building and there are big explosions , it looks too plastic and building is standing there ;-) maybe you could take some small fx effects and ask for permission from other mods like war realism mod? and you could release patch for people who want longer ranges?
great stff , thank you for making it :-)
wow great looking effects , smoke from rockets is great looking! are there new effects for submarine firing nuke?
Hi , I have problem with mortars (ic,ab,flare) don't work , mortar shell just flies through air and then nothing happens , I checked in GEM editor and effects section selected the effects and they are working :-( , on the other hand ab gun is working in king tiger so the effects are visible , but no luck with every mortar in mod :( any fix for rhis? also sig33 ammo is broken , to use realism mod ammo I had to change every ammo in vehicle for every sp mission :-) but some vehicles have already good ammo , thanks btw great mod , and ther could be less vehicles destroyed on the field in SP mission , I mean like in GSM X where after some time they dissapear
Hi , what is the difference in Kursk difficulty in 1.0 , , between normal ,hard , heroic ? I see that on normal it's pretty easy with so many strong tanks and cannons to choose from :-)
this is 1.11?
yeah , we don't need good graphics to enjoy great game , I really like the mechanics of this game , even with that level of detail but with those mechanics and physics the game can be great
Hey Blurb , what weapons will be from skr mod?
please update your mod with the latest release of skr mod
the doom that we wanted all!
could you guys release some index of what new weapons and vehicles are in the mod
Hey, when in editor I choose some vehicles it crashes like they were missing , I have newest version of MOWAS , btw great mod , but some things I don't like , like turrets of tanks moving to fast , this is not very realistic :-/ (tiger turret is full of lulz)