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Comment History  (0 - 30 of 35)
Dantofu
Dantofu - - 35 comments @ US-Type Bombers for Erusea

Limitations make the effort not very feasible.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ US-Type Bombers for Erusea

After Arsenal Bird introduction cutscene in mission 19, look directly up and you'll see a flight of friendly B-2s and B-1s.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ MQ-99 UCAV "Type JAM" v1.1

There's a setting in NPC material assets that lets the object glow, as well as change the glow color.

I've released this ahead of the upcoming guide that'll cover it.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ CFA-44 Active Formation Lights VisMod v1.0

I made it for CFA-44 first due to an urgent need.

I had to edit the model as a workaround, and doing this for every aircraft doesn't seem to be a realistic solution at the moment.

Good karma+3 votes
Dantofu
Dantofu - - 35 comments @ F-15C "Galm Team" Rework + Campaign Conversion v5.0b

Do you happen to have F-15 Drop Tanks mods loaded as well? Other F-15C textures may be overwriting the Galm textures on load.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ MiG-21bis MGP MiniMiGs v1.0

Ace Combat 7 has had 2 years to sort this out. If an honor system is all it takes to keep the MP from falling apart, then it was a mess from the start.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ MiG-21bis MGP MiniMiGs v1.0

It'll be the first scenario. The 6AAM change will also be reflected on F-15J's HCAA, which uses the same model for the weapon.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ MiG-21bis MGP MiniMiGs v1.0

Yeah, that's possible. The extra planes won't have any animation or effects, and its center of rotation would be tied to the player aircraft itself.

The guide I'm developing will explore this very concept.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ MiG-21bis MGP MiniMiGs v1.0

The problem is, many planes share the same weapon models, so changing a weapon model will often affect every plane that uses them in their loadout.

For example, replacing R-60 (Standard missile for Russian aircraft) model will be reflected on every Russian aircraft, some ground units, and every single NPC aircraft including US, EU, and Japan types.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ MiG-21bis MGP MiniMiGs v1.0

That's not something AC7 modding can achieve.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ MiG-21bis MGP MiniMiGs v1.0

A handful of misplaced muzzles sounds like the least of MP's problems...

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ F-22A "QFA Conversion" VISMOD v0.1

Thanks! I originally had an aircraft texture planned to go along with this, but shifting priorities caused it to be pushed back until I decided to just release the finished model alone.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ Invisible Customizable Emblems v1.0e

Yes, but with this I won't have to touch the hangar menu ever again!

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ Invisible Customizable Emblems v1.0e

You're asking for a completely different thing from what I did on this mod, which I cannot do.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ ADFX-01 Combined Sp.W VISMOD v1.0

The crash is a known issue. I will try to fix it, but can't exactly promise anything at this moment.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ Custom Material Files - Original Aircraft Set Only

Don't mind the image ModDb wouldn't let me upload without one aaaaaaaaaaa

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ Mimic Stealth Missiles to QAAM, HPAA VISMOD v1.0b

I don't think I made guide towards texture extraction specifically. I sent you a DM so we can discuss this further.

Good karma+3 votes
Dantofu
Dantofu - - 35 comments @ F-15C + F-15J Drop Tanks VISMOD v2.1

That would require a significant amount of effort that I don't see myself committing towards.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ F-15C + F-15J Drop Tanks VISMOD v2.1

I'll have to start over, as changes made to the model for this mod can't be used on F-15E.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ Wiseman and High Roller livery

Wiseman F-15C files have f16c in folder name instead of f15c, which is probably why the mods won't load.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ F-14D LAAM to Sparrow VISMOD v1.0b

Swapping SASM causes problems, as multiple aircraft uses the same model.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ ADFX-01 "Lightbringer" v1.0c

I don't see why not. I've added the blank options for #1-3.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ Standard Pilot to Copro - Model Swap v1.1

The pilot data should be kept somewhere in game files. Problem is the game files are obfuscated, making inspection impossible unless conversion method is found that makes them readable.

Or get lucky through trial and error.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ Standard Pilot to Copro - Model Swap v1.1

It depends on how the game assigns model type for pilots, which come in four variations: Pilot, Drone, Mihaly, and Mihaly's drone (with no side lights).

Right now that's not something I can do.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ MiG-21bis -Shin Kazama- (Area 88) v2.0

I would have thought the tags would let it show up in search, but I guess not. I'll go ahead and add it.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ F-4E Phantom II Template

Sorry for the late reply (gg ModDB notification), but Alpha Mask should work in coloring the body while leaving the rest alone. Overlay the mask over the texture and delete anything in the black area.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ Rafale M -Alicorn- (DLC Missions)

NPC textures for new enemies are already in. Folder structure indicates that player version will be released eventually, probably after all 3 missions are out.

Good karma+2 votes
Dantofu
Dantofu - - 35 comments @ ADFX-01 -Block1-

Yeah, the game has no setup whatsoever for alternative special weapons textures, so the method used to split aircraft textures will not work there.

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ F-22A "Reaper" v3.0

Are you the same person that commented on my YT page? If so I posted my reply there but I will copy and paste here as well for others:

It appears that replacing DLC content textures need "_P" added to the end of .pak filename (Example: Modname_P.pak). I just tried this and ADF-11F texture mod loaded successfully. Source tweet: Twitter.com

Good karma+1 vote
Dantofu
Dantofu - - 35 comments @ Love Live! μ's Pack (Update v1.1)

It'll be easier to communicate on r/acecombat Discord, as it has a channel dedicated to modding.

Making a guide on using 3d modeling program to help with texturing has been on my to-do list, but realistically it won't be done for a while.

Good karma+1 vote