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Comment History  (0 - 30 of 141)
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Yeah, the mod is designed to work over the original AoK/TC (non-HD/non-DE) version ^^

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there :)

You only need to download the latest version (4.2b), as it contains the full mod.

I only keep the previous versions up for archiving reasons, so no need to worry about them ^^

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there :)

Sadly, those civilizations don't have a proper voiceset since there is no real accurate voiceset available for their respective languages in good quality (save for the Swahili military voices; but, sadly, I don't have those for civilians), and I don't know anyone who speaks those languages and would be available to record them.

As for Navarrese, the two mostly spoken languages in the Kingdom of Navarre were Basque and Occitan. There are sadly no quality voicesets in either of these languages, nor do I know people who speak them and have good recording equipment to record lines; so, unfortunately, I had to resort to using the French voiceset, which is the closest that the game has to Occitan which, despite not being the main language of the Navarrese people at the time, was one of the langauges spoken in the region.

I hope I clarified the issue, somehow, and I'm sorry for the trouble!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hello there!

First of all, sorry for answering in English: while I can understand written Spanish, most of the time, I don't speak Spanish very well...

Sadly, some AVs, mistakenly, detected some dlls, even though all of them are clean and contain no malicious code, as threats and delete the mistakenly detected files automatically... Some people have reported reporting cases like that in the past...

I would recommend trying to "unquarentine" the affected .dll through your AV's control panel and adding an exception to that file in your AV's scanner.

I hope I helped, somehow, and I'm sorry for the trouble!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hello there.

I did that by creating a separate SLP for the Ship of The Line attack animation that had a different order of frames to simulate a 'broadside attack in the 2D engine of AoE2. So, in example, for the frame where the ship is supposed to face southwards, I made it face westwards; for the one where it faces eastwards, I made it face southwards, and so on.

I hope I helped, somehow ^^

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there.

Sure, feel free to do so!

Thanks for the kind words!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hm... does Windows Defender happen to be activated in any way? Also, are you sure the installer is being run as Administrator?

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hello there!

I beleive that this might have happened because your AV might have, mistakenly, detected that file as a virus, even though it contains no malicious code, and it might have deleted it automatically... Some people have been reporting cases like that recently...

I would recommend trying too "unquarentine" exinfo.dll through your AV's control panel and adding an exception to that file in your AV's scanner. If you can't do that, just tell me which AV you'll be using, and I'll report the PCM files as false positives.

I hope I helped, somehow!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there.

First of all, thanks for the feedback and for the kind words :)

Sadly, there is no Spanish localization for PCM... But, if anyone ever gets to do one, I would be really glad to publish it ^^

Best regards,
Daniel Pereira

Good karma+2 votes
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there.

Thanks for the feedback and for the kind words :)

Sadly, I don't plan to add any further civilizations, but thanks for the suggestion :)

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there.

First of all, thanks for the feedback and for the kind words :)

Regarding the unit speciality issues you mentioned, both of those units are mercenaries, therefore, they would never make up most of a player's army, unlike Chu-Ko-Nus and War Elephants, which are UUs of their respective civs and, therefore, more easily trainable and also keep receiving upgrades until the last age, which is not the case for Mercenary Units. Therefore, the existance of counterparts of those units as mercenaries doesn't break the specialities of those civilizations.

Regarding the Zamburak, yes, it wasn't unique to Indians, indeed. In PCM, I decided to take a more "relaxed", sort of, approach to history, like the one that was taken in both AoE2 and AoE3, in order to ensure that the mod remains based on history, while not making the gameplay uninteresting, so to speak.

Concerning WPs, yeah, they can seem "OP" some times, but, on the other hand, they still require the construction of a Wonder and relying solely on the units affected by the WP is not always a good strategy.

Anyway, thanks for the kind words and for the feedback :)

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there!

First of all, sorry for answering this in English: even though I can read Spanish quite well, I don't speak or write in Spanish myself. I hope this is not a problem for you, and, if it is, I'm really sorry for the trouble!

Thanks for the kind words and for the feedback! I'm glad you liked the mod!

Regarding future updates, I have a few planned, but they mostly involve fixing existing bugs... I don't plan to add any new features or civilizations, in example, in the near future. And, if anyone is willing to localize the mod to Spanish, I would gladly make this available here at the ModDB page. ^^

Concerning gunpowder units and mercenaries, while they seem to be invincible, they can be beaten, even by Meso civs, if they are properly countered. Not to mention that simply amassing them is not always an undefeatable strategy.

Regarding the Spanish factions, they are separate because PCM isn't solely focused on the Colonial period: it also covers the Middle Ages within its timeframe, which includes the Reconquista.

Concerning archer-like units in Renaissance: since early arquebuses and muskets were hardly accurate (and sometimes even exploded on the hands of its users!), crossbows and similar weapons weren't totally abandoned at first. While the 5th age does include 17th century elements, it's mostly focused on the 15th-16th centuries.

About new units, I don't plan to add any now, since I literally have no unit designer available to help...

I hope I helped!

Best regards,
Daniel Pereira

Good karma+2 votes
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hello there!

Campaigns are supposed to be working properly in PCM... Could you tell me which bugs or error messages you are experiencing?

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hello!

Thanks for the kind words! I'm glad you liked the mod!

Best regards,
Daniel Pereira

Good karma+2 votes
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III - v 4.0

Hey there!

I beleive that this might have happened because your AV might have, mistakenly, detected that file as a virus, even though it contains no malicious code, and it might have deleted it automatically... Some people have been reporting cases like that recently...

I would recommend trying too "unquarentine" exinfo.dll through your AV's control panel and adding an exception to that file in your AV's scanner. If you can't do that, just tell me which AV you'll be using, and I'll report the PCM files as false positives.

I hope I helped, somehow!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III - v 4.0

Hey suleimanfasam!

That detection you have seen is actually a false positive: this means that your AV mistakenly labeled the file as harmful, even though it contains no harmful content.

I would recommend trying too "unquarentine" exinfo.dll through your AV's control panel and adding an exception to that file in your AV's scanner. If you can't do that, just tell me which AV you'll be using, and I'll report the PCM files as false positives.

I hope I helped, somehow!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III - v 4.0

Hey, Soccorro1992!

Sadly, that wouldn't be possible: something like that would require a huge amount of new graphics, and, sadly, the unit designer who made most of the new unit graphics of PCM II and III has been pretty busy lately, and won't be available to make a large amount of new graphics anytime soon... I'm sorry for the trouble!

Best regards,
Daniel Pereira

Good karma+2 votes
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III 3.6 released!

Hey!

First of all, sorry for taking too long to answer: I have been quite busy lately!

Could you try to install 3.6 (which is the latest patch) and see if the same bug happens?

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Oh hey.

Sorry for taking too long to answer: I have been quite busy and I forgot to answer your comment!

You could try to upload the video to somewhere like Google Drive and e-mail me the link (my e-mail can be found at the end of the PCM readme)

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey!

While that would be a nice idea, it would require a large amount of new graphics and the unit designer who makes most of the new PCM III units has been pretty busy recently.

Sorry for the trouble!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III 3.6 released!

Hey!

Regarding the architecture change, since I was going to implement the Mediterranean architecture for the Italians and the Byzantines, and it's more similar to the historical Portuguese architecture than the current Iberian buildingset, I decided to assign it to the Portuguese, too. That's why I changed their architecture, again, in this patch.

Best regards,
Daniel Pereira

Good karma+2 votes
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III 3.6 released!

Hello!

Thanks for the kind words!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey there!

First of all, thanks for the kind words!

Regarding the bug you have reported, could you send a screenshot of what you have been experiencing? That could help me to figure out what is actually happening.

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Olá!

Sim, o mod, infelizmente, não é compatível com a versão HD do jogo. Porém, há uma ferramenta chamada "Compatibility Patch" que permite executar a versão The Conquerors por cima do AoE2 HD, sem substituí-lo. Dessa forma, você poderia jogar o mod instalando o Compatibility Patch no diretório no qual o AoE2 HD está instalado e, após isso, instalando o mod sobre esse mesmo diretório.

A ferramenta pode ser baixada no link abaixo:
Aoccs.net

Caso precise de mais alguma ajuda, fique à vontade para perguntar!

Atenciosamente,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey!

Thanks for reporting!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey!

Right now, I don't have a release date on them, but it's in progress!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey!

First of all, thanks for the kind words and for enyoing the mod!

Regarding translations, sadly, I don't have anyone to translate PCM to Spanish, but, if everything goes as planned, the next patch will include changes that would make translating the mod become an easier task for those who are interested in doing that ^^

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey!

First of all, sorry for answering in English: while I do understand Spanish, I cannot write in Spanish very well. I'm very sorry for the trouble!

Thanks for your interest in the mod and for the kind words!

Regarding your suggestions, I don't plan to add any new buildings, since that would mean making new graphics for more than 5 buildingsets, and I also don't plan to assign unique warriors for each one of the Wonders since that would lead to more than 33 unit graphics being made. But thanks for the suggestions, either way!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Oh hey :D

First of all, thanks for the kind words and for your interest in PCM!

Regarding civilization voices, the Greek voices from AoM are actually ancient Greek and, thus, they aren't very suitable for the medieval Greek that was spoken in the region encompassed by the Byzantine Empire, so, I don't plan on using those voices.

Concerning the AoE3 Italian voices, I do use one of those voicesets for some Italian Mercenaries :D I would be totally for replacing the Latin voiceset that's currently used by the Italians with a proper Italian voiceset but, sadly, AoE3 only has military italian voices and, while some AoE3 mods, like NE, have civilian voices, they are pretty incomplete to be used in AoE2, sadly :/

Sorry for the trouble!

Best regards,
Daniel Pereira

Good karma+1 vote
danielpereira
danielpereira - - 141 comments @ Portuguese Civ Mod III

Hey :D

While I do know Jorritkarwehr and I enjoy and approve his work in Realms, it would be impossible to merge our mods, since they have very different objectives: while my mod aims to do major changes to the gameplay, while adding only civilizations that are somehow related to Portugal or to the Iberian Peninsula, Realms maintains the base gameplay of AoKTC and adds many civilizations form all over the world.

Either way, thanks for the comment and for the kind words :D

Merry (late) Christmas and Happy New Year to you too!

Best regards,
Daniel Pereira

Good karma+2 votes