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Comment History  (0 - 30 of 47)
Dampus
Dampus - - 47 comments @ Lost Alpha

Wow this is a cool screenshot :)

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Vault 24 Alpha 0.7 Released

Wow... just wow. Amazing tiles

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Building Port Constanze

That looks so more alive than most places in Oblivion. Great work! :D

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Lost Alpha's Final Levels List

Sweet, almost done it appears. Approximetly when can we expect a release? Two months? Four? More? I cant wait for this mod, one of the most epic undertakings ever IMO. Question which I might have asked before, are you adding the unused monsters in game? Zombie, Izlom and Cat?

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Dibella's Watch Beta 07 and 07.1

Man I need to learn how to use the modkit :O amazing stuff there. Also as a suggestion for the shipconflict in Anvil I read about in TES Nexus, make a small village outside of the Imperial City? It is easy to access and the river runs to the ocean?

Good karma+1 vote
Dampus
Dampus - - 47 comments @ STALKER Complete 2009 (2012)

It worked, thank you very much :D

Good karma+1 vote
Dampus
Dampus - - 47 comments @ STALKER Complete 2009 (2012)

Nevermind I found it :D

Good karma+1 vote
Dampus
Dampus - - 47 comments @ STALKER Complete 2009 (2012)

I tried to find it but couldnt, where is it located?

Good karma+1 vote
Dampus
Dampus - - 47 comments @ STALKER Complete 2009 (2012)

I realised it might be a problem with the depth of field feature since everything behind it is still sharp. I only have DX9, might that be the problem?

Good karma+1 vote
Dampus
Dampus - - 47 comments @ STALKER Complete 2009 (2012)

I have a visual bug. At a set distance from my character there are black lines going down (or up if you prefer that, they are vertical) that go through everything. It is annoying when sniping. Anyone know what causes this? Have anyone else experienced this type of glitch/bug?

Good karma+2 votes
Dampus
Dampus - - 47 comments @ trying to finish my thesis on time

Nice screenshot, but the health and stamina bars kind of bugs me. They are a too colorful in my opinion. WIll they be that way or will you make them less colorful later?

How do everyone else feel about them?

Good karma+1 vote
Dampus
Dampus - - 47 comments @ FOOK2 v1.0 RC

Instructions (from their site):
1. Set up your mods and your load order in FOMM, then close FOMM

2. Download FO3edit if you haven't done so already.

3. Extract the two files from the archive into your Fallout 3 folder (where the Fallout3.exe is also located)

4. Start the FO3Edit.exe, you will see a list appear with all your mods in it, just click ok.

5. It will take a little while until all your mods are loaded. If all mods load succesfully, you will see at the bottom of the message tab "Background Loader: finished". If you instead get an error message, then you are missing a master!

6. Assuming everything loaded correctly, all you need to do is right click anywhere on the left panel and select 'Create Merged Patch' from the context menu.

7. A window appears asking for a filename. Enter anything you like, for example "My Merged Patch". Hit OK. At the bottom of all your mods you should see a new bold mod named 'My Merged Patch.esp'

8. Now close FO3Edit and you will be asked to 'Save changed files:'. Simply hit OK.

9. Now open Fallout Mod Manager and look for your 'My Merged Patch.esp'. Make sure it's activated and loaded at the very bottom of your load order

IMPORTANT: Every time you add or remove a mod, you should delete your old merged patch and create a new one, following the steps above!

Good karma+1 vote
Dampus
Dampus - - 47 comments @ FOOK2 v1.0 RC

I think it could be related to the fact that you have loaded Broken Steel.esm after Point Lookout.esm but have the FOOK versions in the order of BS and PL. Also the FOIP mods (I think you have them) should be loaded after their respective mods. My games works and I also have the smaller esps loaded before the large mods (MMM and WMK) but after FOOK2. So my equivalent of your mods would be this.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [WANK] World And Neighbourhood Kit.esm
Mart's Mutant Mod.esm

FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp

Fellout-Full.esp
Fellout-SOTD.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
FOOK2 Nightvision for Fellout.esp
700NE rifle.esp
DoubleDeathClawGauntlets.esp
3EFskewer.esp
Walther MPL.esp

WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WMKAA12Shotgun.esp
WeaponModKits - FOOK.esp

Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp

Of course there is no guarantee that this will work but try it. Also use FO3Edit to make a merged patch, WMK will NOT work otherwise.

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Nehrim - At Fate's Edge | English Release

I read through the readme like 15 times trying to figure it out. Didnt work :(

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Nehrim - At Fate's Edge | English Release

I cannot start a new game, when I press New Game and then Yes it treats it as No. Any idea why?

Good karma+1 vote
Dampus
Dampus - - 47 comments @ S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List

Can you sprint with exoskeleton though? I hate not being able to run in an construct that is supposed to enhance man rather than hinder it.

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Nehrim - At Fate's Edge: English website relaunch

Then I am ******. My computer can barely handle Oblivion on medium graphics :( I want my gaming rig back but it is totally busted so stuck with this laptop.

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Nehrim - At Fate's Edge: English website relaunch

I am definately getting this when translated :) Will I need a more powerful computer than for regular Oblivion or have you tried to keep it at about the same level?

Good karma+2 votes
Dampus
Dampus - - 47 comments @ S.T.A.L.K.E.R. - Lost Alpha

Just thought of something, will we be able to see Pripyat and other cities from a distance? I would love to stand a bit away from Pripyat and watch the sun rise. That is something I think GSC missed in SoC.

Good karma+1 vote
Dampus
Dampus - - 47 comments @ The Hunted: Paroxysm Destruction Video.

The destruction looks unrealistic to me unfortunatly.

Good karma+3 votes
Dampus
Dampus - - 47 comments @ Necro Scream Test

Sounds like its far away, nice ambient sounds that randomly echoes form somewhere. But when attacked I think it would be more ''clearer'', that is unfortunatly the best way I can explain it :(

Good karma+2 votes
Dampus
Dampus - - 47 comments @ Cry of Fear

A backpack or something would be better in my opinion. The sidepack thingy (What are those things called) works as well. But the hoodie works perfectly although I, like you, prefer people with ''regular'' clothes. Something as simple as a tshirt and jeans would suffice.

Good karma0 votes
Dampus
Dampus - - 47 comments @ S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest Results + Twitter!

Aw dont we get to read atleast one of them? :D

And congratioulations (Balls, how do you spell it? I just woke up) guys :D

Good karma+1 vote
Dampus
Dampus - - 47 comments @ S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!

I sent the text I had started on but as you probably wont use it you can just read it or whatever you feel like.

Good karma+1 vote
Dampus
Dampus - - 47 comments @ Lost Alpha

Beautiful :O Looks more deserted than anything in the vanilla game :D

Good karma+2 votes
Dampus
Dampus - - 47 comments @ Lost Alpha sound test v.04.

Video not found?

Good karma+1 vote
Dampus
Dampus - - 47 comments @ S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!

Of course, but im still fixing it. Ill see when I can send it in :)

Good karma+1 vote
Dampus
Dampus - - 47 comments @ S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!

I need to fix it a bit and write a second entry related to it just for fun (Pretty much a rumour about a specific man). I will probably need to scrap it now that you told me it has to be told by any faction member. Meh ill see tomorrow, was busy trying to write some horror/thriller thingy tonight (Maybe I will actually make something readable in the future haha).... Gah nevermind that, I must sleep.

Good karma+1 vote