Indiestudio developing games in Cologne, Germany
First game 'Soulforge'is going to be released this Summer

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screen 1666x957 2018 09 16 11 40

Hey there and thank you for showing up on our new Dev Blog!

This time we want to show you the whole workflow of designing a new level. Some of you are already following us on our social media channels and did see it before. We uploaded every step live and you were able to follow everything in our story and on twitter. Here's now the summary in detail.

The Picture above was the first one, only the terrain for our battlefield - if you're interested what it changed to read on!

screen 1666x957 2018 09 16 13 36

At first step we added vegetation, some first weather effects and basic light effects. As you can see simply light changing effects are turning the whole level into a much prettier place.

screen 1666x957 2018 09 16 14 22

Secondly we added some environment details like grass and moss. Also we added first level details and objects, flickering fire and more light details. We're working with tesselation for a long time now and so in this step we also added tesselation. The environment acts more tangible and everything looks a little more realistic.

screen 1666x957 2018 09 16 16 06

As third step we added a new skybox for a better ambient lighting and fixed the weather effects. As you can see there are several more level objects and vegetation details for a more lifelike scene.

screen 1666x957 2018 09 16 17 56

In step four we added some first gameplay elements and final level details. We also optimized the shader and adjusted the fog.

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Fifthly we added the refelction probes in the scene and fixed the level layout. It influences the path you go on the battlefield for an optimized gameplay experience. As little special we added some walkable ruins which are waiting for explorers.

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The sixth step started on day two. We finished the level layout and blended the level borders into overall scene look. Then we started polishing the scene.

screen 1666x957 2018 09 17 17 20

Next to last we added wildlife NPCs and spawn zones for enemies - and also enemies. We did also add some ambience audio and sound effects.

screen 1666x957 2018 09 17 17 43

Last step! We finished the polishing and added our player character. We also added interactive game objects and some story related spots on the battlefield. Now the level is finished and the picture above is a current in-game screenshot.

Hope you're curious about the new level and thank you for reading!




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Damageline Studios

Damageline Studios

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A developer of adventure games including Soulforge.

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Latest tweets from @dmglinestudios

New Props for our Castle Level done by our amazing 3D Artist! #indiedev #madewithunity #3dart T.co

Jan 17 2019

RT @RazorsIndies: Another Mythical Journey @SweetMouse85 Working on the page facelift and there is a demo of the game available. Th… T.co

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You're in desperate need of a PBR Road texture for as little mony as possible? No problem, just take a look at our… T.co

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Our new PBR Sci-Fi Texture Collection is now available at Cgtrader.com for only 2,49 $ 4K PBR Textures,… T.co

Jan 15 2019

We are currently working on a new Update for our Soulforge Demo including many Bugfixes, features and new content.… T.co

Dec 15 2018

Our new Soulforge Demo Version 1.2 is now online! You can download it here: Indiedb.com #indiedevT.co

Dec 5 2018

The 2018 Indie of the Year Awards Voting has started! Show us some love and vote now for Soulforge:… T.co

Dec 2 2018

A few ingame Screenshots from the new Demo version --> coming this week 🌲☀️ . . . #madewithunity #indieartistT.co

Nov 28 2018

We've been busy lateky with the Demo and the final product. Stay tuned, because we will post some big news soon! .… T.co

Nov 6 2018

Support damageline now at Patreon! Patreon.com If you have any questions, we are happy to talk with yo… T.co

Oct 5 2018