The Hellknights can run ??? Thats amazing !!! :D lol
arl - Hey !!! Since latest v1.4 The Lost Mission mod does not show the percentage bar on the loading screens for the maps ! Now i know why this happens ! it's because you forgotten to add this to every map description on def/le_maps.def, this is an example...:
"size0" "448018986"
"size1" "434663176"
"size2" "525758846"
"size3" "615459568"
Hi ! the latest D3LE Fix & FullShadows mod is 100% compatible with the latest version of The Lost Mission mod, that now is up to v1.4 and my mod is v2.6 that is already updated with files from v1.4 so nothing is lost or buggy ! :D
Very good map, but there are too many lights ! Need to be more dark. That's what i think.
Thanks for this great map, even i wanted more action, but it's very good the design !
ah, sure, thanks H3llBaron !!! :D
Hi H3llBaron !
I think that the new .jpg files, even with the materials changed, have problems with the Dhewm3.exe because they appear strange and cannot be seen as they should, but maybe i am wrong, hopefully, anyway, have you try it your mod with the latest Dhewm3 v1.5.2 latest version as to date ?
The latest version for Dhewm3 is v1.5.2, is this Great mod compatible with it too ?
The Underground 1 map that the cabinet 054 does not let the player to get some items for the chaingun, ammo and a small medkit, now i have fixed it, editing the map and adding on those items the line "TriggerSize" "40".
Very good textures, great pack !!!
Yes, i already made this work correct, so i am going to post it on gamebanana...
Great sounds and mounted flashlights, but now, the weapons does not have muzzleflashes !!! :D
Yes, it is compatible 100% with Dhewm3 !
You notice the flicker between changing weapons that has flashlights, this is because you put the line...:
flashlight( on);
Before the animation and this line should go after, like it is correctly placed on the weapon_flashlight.script, do this for every weapon script with flashlight and the flicker will dissappear.
Yes, i like to help, it's an awesome map and i hope many people download it and play it ! :D Thanks for creating this masterpiece !
But, if i leave the addon.conf, simply, the Doom 3 v1.3.1 does NOT see the .pk4 file, and then, the "map secon_labs" does not appear, not work, it happen to me, if anyone has this problem try what i say, if not, then leave it as stradexengine say, of course.
Hey, everyone that want to play this great but difficult sp map should enter the .pk4 (zip) file named zdelta_crewquarters.pk4 and remove or rename the file named addon.conf to addon.conf.bak for Doom 3 to be able to SEE the .pk4 file, then start Doom 3 with the RoE expansion and enter in the console and type "map secon_labs" without the quotes and it will work 100% correct, try it because it's a really well designed sp map and very good !
Thanks for create a single player map for Doom 3 !!! :D
The materials for most weapons are not included on any .pk4 files, so it does not show the camo skin of rocketlauncher and others, like machinegun for example, too...
The machinegun skin does not show when playing your mod !
This skin for the rocketlauncher does not show when playing the latest v1.1.3 or any other version of your mod ! :(
Very good mod, i like the new sounds, specially !!!
D3 Fullshadows 1.4; It's by Dafama2k7
Myself, also, the latest version is 2.5 and you can get it on gamebanana...
Arl, can the new chaingun model on the Doom3 VR for playstation be ported to Doom 3 ? I know, it would do difficult, but is just an idea...
Also, i have already ported the new Duct Tape mod to the D3LE (The Lost Mission) custom mod, i will upload to GameBanana soon...
Dafama2k7
David joined
Doom 3 & Quake 4 mod creator, user, player, addict... :D