Finally nailed down what i'm doing with the Zæ 'clan.
General: Organic looking (think Mon-Calamari from Star Wars), mostly small craft. Large craft tend to be the largest in existance, and minimally armed (colony craft and Supercarriers). Use of advanced alloys and stealth technology common. Direct fire fire weapons there, but rarely used. Prefer use of mines and remote torpedoes.
Fighter: Fa'zen, use of plasma beams and EMP as primary weapons
Bomber: unnamed, launches stand off range Anti-matter Conversion torpedoes
Scout/Corvette: Unnamed, no weapons other than an anti-meteor and Anti-Missile defense plasma lancers. Stealth System with infinite duration unless damaged, weapon can fire while stealthed allowing for removal of mine fields and missiles. This is not advised in combat as the lance can be traced back
Frigate chassis: Still in progress
Colony ship(mothership):Ben'Tar, primary production ship. armed for self-defense only.
Super carrier: Ben'mar, Modular, can carry between 20 to 40 squads of fighters, Carries Dreadnaughts into battle
Dreadnaught: Work in Progress