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Movie Battles II hardcore SW MP. <3
I really like the mod as is currently (1.5.2).
Really great job (only started recently with 188.8.131.52 and learning / picking up the game is not too hard at all).
The launcher for Linux did not work for me at all.
So, unfortunately, I am not at all thrilled for the next update:
Shorter saber duels = less epic (hence less like a movie battle).
Trailer and Youtube.com
say it all.
"classes [...], they are all overpowered and awesome in some way, but kept in check by every other classes ********. It's crazy fun and allows for stupid high skill ceilings."
"[...] by the fans for the fans!"
But once again, oh noes, less long/epic saberduels announced. :'(
Cool, thank you!
Can / will you redo it for Rpgcodex.net ?
Thank you for the release!
Does anyone have that "CAT's Afghanistan Revisited 1.2" island?
All download links I found are dead and I did not feel like trying that one huge torrent that lists it yet before asking here.
Really like your creative compilation and use of these SG1 inspired additions.
I played through it once on easy with ECP. Should try ECP+SLX next (having the new units make use of all this has to offer appears to require some config additions, though).
Looking forward to an update to this work of yours.
Are the tango spawns on the islands a little bit randomized?
I dig all kinds of dynamic missions/campaigns.
Did you get into contact with such and have had a look at e.g. DMA COIN COOP engine or the Dynamic War SP template:
or likely better yet
GDCE General Dynamic Campaign Engine:
Really worth a look IMO.
Aw, they keep reconnecting (apparently when unstuck does not work or some related loop is encountered).
And that happens a lot!
Or is that maybe a problem with localized UT2004 versions?
Anyone still got SmartBot04 by br (or was there a newer version?)?
I could only find version 02 packaged in custom maps.
Also managed to get myself killed by a grappling hook for no apparent reason.
most recent attempt was thwarted by a bug:
seed 6804, think it was on the second level (first if you count from zero):
21/06 01:36:20 | INFO | Boss spawned! BossGoblin
21/06 01:36:20 | INFO | Found 14 treasure locations
21/06 01:36:20 | INFO | Spawned Fairy on level 1.
21/06 01:36:20 | INFO | Removed 7 treasure locations
21/06 01:36:20 | INFO | Created 3 mimics!
21/06 01:42:16 | DEBUG | Level::findClosestTarget - q.size()=%d
21/06 01:42:19 | DEBUG | Level::findClosestTarget - q.size()=%d
21/06 01:42:19 | FATAL | CRASH HANDLED; Application has crashed due to [SIGSEGV] signal
21/06 01:42:19 | WARN | Aborting application. Reason: Fatal log at [include/easyloggingpp/easylogging++.h:5237]
Busy bees, or rather hornets maybe (big coding stings it appears)?
Seeing this development history is quite alluring.
Stalwart remake! :thumbs up:
Kick ***! :D D/Ling
Heh, small download allright just be prepared for hefty logfiles (mine was 1.5GB ^^ ).
Apart from that it's a great job and a nice concept.
I'd love an option to disable the spawning of vehicles at the nodes just as has been done
with those at the core and an option to set the core's and the nodes HPs.
Also all buildings in the vicinity of a node exploding when the node's been taken down
is a downer.
Love collecting minerals. :D
:D Found it on a CD-R this week.
In the meantime you should still be able to install it with a UMOD extracting/install program like Umod Tool 2, worked for me.
Too bad there's no multiplayer mode..
Released means there's a download? >_<
Looks good but the D/L on your ftp seems to lack something even when I get the SPFrame in addition from the Fraghouse site.
And loading with the used hard-coded in functionality does not work with the Linux client. :|
I'm in search for the miniCTI mod/version. The place where it used to be doesn't seem to have it anymore. If you can give me a pointer that would be nice. :)
Could you list the mods I'd be able to play with just Episode 1 ?
It comes bundled with some HL multiplayer thingy..
This is kick-*** and of course I only tried it just now.. ¬¬
Bwuahaha it's awesome with AirBuccaneers, Levitate and Blast/Telekinesis should make boarding even more fun. :)
Gotta try it with Deathball now.
If you plan to play this online contact me.
Oh btw it seems the int has a right parenthesis missing in it at the end and the umod also seemed to have messed with my UnrealTournament.ini adding some lines with instances of 'olroot' that'd require oldschool amp'd to be installed (which I haven't) when opening the menu...
I'm a seasoned UT "modaholic" ;P but those may be showstoppers for casual mod players.
Duh, the scoring already only gives points to ppl on the winning team of a round as it seems. >_<
This is great.
I'm just wondering if the bots get fooled by the cloaking of the rebels.
But the scoring seems a bit flawed, I mean why revive someone that has fallen as a GDU medic when that someone competes with you for kills for winning the game e.g.?
Points only being awarded to the winning teams' members of a round for their kills and maybe one extra if they are alive when their team wins the round could be more fitting/fun perhaps?
Great job! <3
I had to use jdoom-resource-pack-1.01.zip instead of this file here.
doomsday \-game jdoom \-file /usr/local/share/deng/data/jdoom/jDRP.pk3 \-def /usr/local/share/deng/Defs/jDoom/jDRP.ded \-nomusic (+ the IWAD of course)
Works then here on Linux. A search engine was my friend. ;P
Thanks for having me try this again.
Do I absolutely need Snowberry or is there a way to load this via a command line option or the console?
When I tried it this week the download was tiny for todays standards (like 120MB) so I suggest anyone that's interested tries it for himself but I can't stand it.
It's pretty unbalanced (aliens come off as much more potent to get the job done than the humans do).
I played a bit of NS long, long ago and this does not really offer anything new yet.
v Nobody can answer that? Isn't this mainly intended for network play?