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Alright been playing for a good couple hours (this is my second playthrough of I work Alone, I did one with 1.1 as well). I used upgrade version and it worked fine on Steam. So people having problem with steam might want to DL 1.1 then upgrade.
The only quip I have so far is that sometimes it makes the sound like I'm reloading when I'm not. Only been happening with an AK-74 so far.
Any ETA on this? When it's done? Or do you have a rough estimate. REALLY looking forward to this.
Of course after I post this I get a game-breaking bug. When I tried to pick up the "find the weapon of the dutyer" mission it made me unable to quicksave because it would always crash with a stack: trace error. Now I can't even load (haven't got the mission) my save without getting a stack: trace error.
Basically, what I'm saying is, my save is destroyed and stack: trace is running rampant. (I had a few on my way to the bar as well).
Loving this mod, A LOT! One of my favorites for SoC so far. Right up there with OGSE, LURK, Priboi, and Secret Trails! It's a different kind of mod than most of those, for sure, but really fun. I just wish it used the Clear Sky faction wars, like, command feature--so you could lead your faction to capture locations. Fantastic work!
Also, does this work with absolute structures and absolute nature? They are texture only mods, but I'm not sure.
It makes sense that Sidorovich would pay the most because his buyers likely are shelling out more than ecologists would be able to get (from government subsidies etc). There isn't much private finance behind the ecologists (usually) so they wouldn't be able to compete with someone who does.
So is it possible to find, say, a pristine AK? Like are there variables for the weapons found, I.E. different levels of corrosion possible for each weapon?
How is corrosion being added, exactly?
I CAN NOT WAIT. Its been such a long wait already, it's just a candy being dangled in front of me. I'm going to burst into into treats.
Must get 2.0 omggggggggggggggggg
Expression : fatal error
Function : CInifile::r_section
File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
Line : 342
Description : <no expression>
Arguments : Can't open section 'strelok_outfit'
When I try to give sidorovich the documents from x16
As for suggestions: I really like what you have done so far. The only thing I, personally, would like to see is maybe a few more weapons and armor. I just like a little more variety. Being tired is a nice touch, I like it a lot. It changes the way I interact with nimble. One thing I would *love* to see added is MAIO. The AI isn't bad, per-say, but I think it would add another element to the atmosphere; makes it a bit more realistic.
Alright. Sort of long post. First of all, love the mod. I've played Sigerus 1.7, Redux, and Complete now so far for CoP. So, some problems:
1. When I went to do the bandit mission at the start, I told the bandit I would go with him to the ambush. I got a black loading screen then it went back to a view of me in Skadovsk...with the bandit right in front of me. I had to stand there for about 3 mins, nothing was responding. Then it teleported me to outside the ambush location where, again, I was stuck looking straight for another 3 minutes.
2. NPC's seems a little unresponsive. What I mean is that they don't really do what they are supposed to. Two examples: when I went to the boiler anomaly rather than do the little scripted sequence the one stalker ran up and stood there while the other said the first opening line of dialogue. The other stalker just stood there. I quick saved right before I got there, so i reloaded 5-6 times and each time they seemed to "freeze" after that. I must have got lucky because eventually they did do the sequence, but it was timed very awkwardly...there was long pauses between each sequence of events. I tried changing from real-time to normal time as well. Secondly, after we ambushed the duty and bandit trade I was supposed to talk to the head stalker. He wouldn't talk to me. I tried, again, fiddling with real-time and normal time and reloading/saving. Eventually I just wandered around and when I came back he would finally talk to me. He wasn't stuck in combat earlier, either. He just walked his normal patrol route.
I'll put some suggestions in next comment.