What can be said about me? I'm a french freelance-ey modder/programmer/modeller deeply fan of Ace Combat and other atmospheric games of the same vein. Most likely the first one to have ever modded Vector Thrust ( something I don't want to be proud of ), I'm trying to help as much as I can on every subject and end up being very polyvalent and multitasking. Yes, I'm a furry, but have no interest in the fursuit / furry pride side, I want to stay in a safe zone that doesn't bother anybody. I have no form of diploma of any kind, have had school phobia, which led me to a path of self-taught attitude. Though, I can still be prone to mistakes, which makes me rely on others for support. However, when I'm fired up, willing and ready to do something, it WILL be done.

Comment History  (0 - 30 of 68)
Wheaton_Adams
Wheaton_Adams - - 68 comments @ R-99A Forneus

That's actually proper to each fighter jet's config file in the game, and, you can override it in the options menu any time. Sorry for the uberlate reply @.@

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Better MSSLs

IMPORTANT: PLEASE READ:

As of 07/31/15, the official Incubator build of VT now has a change regarding missile behavior that very closely resembles that of this mod.
Since it is now officially in-game, rather than a mod, I invite everyone who supported this mod to switch to the Incubator build rather than keeping on using this.
You don't need this mod any longer, switch to Incubator! It's now changed officially in-game! MSSLs actually hit in the non-modded game now!

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Better MSSLs

Please note that in no case I altered SP missile performance, only the "default weapon" stock missiles, the "MSSL". For SP weapons, nothing's been changed on purpose. As for MIRV... I think nobody's done it before... Maybe for a reason. I don't know.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Better MSSLs

No, I'm not sure this is what's happening. The problem is that so many people see VT as an AC succcessor, and expect their experience and play style to translate from AC to VT eaasily enough, except the missiles do not follow that pattern, but everything else does. It's frustrating to feel like you're playing ace combat and have fun and all, until you realize the missiles miss too easily because they work off of era-based realistic behavior. In AC, all planes from all time eras have MSSLs that behave the same way, and it's the craft's performances that are important; here with this mod, if you're using an old or new fighter, in both cases, the SAME situation will give the SAME results in terms of MSSL performances. Not different based off of the age of the missiles.

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Better MSSLs

He fears missiles will behave like in ACAH: They play the game for you. Which isn't the case.

Some people just don't like how firing two missiles at a target where in AC it would connect, but here, it would miss. And I understand that.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Better MSSLs

Due to designed parity between the player and the AI which is beyondd my control, yes. In battle scenario / multiplayer / skirmish, damage at at 1:1 scale in both ways, but in campaigns, it can be altered.

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ S.T.A.L.K.E.R. - Lost Alpha

Allright. So in essence, besides the tools being self-contained to LA's SDK, the scripting techniques / acdc are still the same?

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ S.T.A.L.K.E.R. - Lost Alpha

I apologize in advance for asking a potentially stupid or risky question, but, is the SDK able to alter existing levels? I'm not sure .level files existed in the normal Stalker architecture.

I wonder if in theory, it's possible to add a new area entirely and link it with a 2-way warp point within the Zone? o.o

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ WAMPA library

Normally, if you copypaste a plane's folder with the .ini alone in a matching architecture within the campaign folder, the game will use that .ini instead, removing the need to alter the originals in Objects/Aircraft/ . But last time I checked, only some informations are overwritten ( such as the [Data] and [Info] blocks ), and it sadly doesn't include weapons... Needs to be fixed...

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ WAMPA library

My bad!! D: Thanks for pointing that out.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Report 057: Preparations for release

Rain? Allright, I knew this was going to happen eventually! :p

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Ace Combat Zero Explosion Replacer

An absolute necessity. Nothing like this "Boom" to signal that we made a hit. 10/10 :).

Good karma+3 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ F-4E Mobius Squadron paint

Excellent quality o.o I'm pretty sure it will please AC04 fans : D

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ IDOLM@NSTER JOHN CENA skin

It was about time this happened. time to end your supremacy, Idolmaster.

Good karma+4 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ R-99A Forneus

Xpand, are you even human, making stuff so good and so fast? O.O Great great great job... o.o

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ R-103 "Delphinus"

Pixenli.com

Both models are in similar size; and I can guarantee you that they are to scale as well in the game itself. Put any craft next to the R-103 in the mission editor, and you'll see. I'm not trying to prove you wrong, it's just that only in the hangar, the camera is further away, it's not a scaling issue. Why this happens though, I have on clue :/.

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ R-103 "Delphinus"

I ported that thing and the problem remains the same even though the scaling issue is of a different "scale" entirely. I have absolutely no clue why this is happening and I was never able to get a correct answer from TS about that.

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Republic of Emmeria Air Force

The quality of these paint jobs is just excellent. My favorite goes to the Red Falcons. Looks the best, in my opinion.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Sitting Ducks (Beta)

I'm perfectly fine with it. Someone I learned a lot from said that people who try to control and restrict use/access to their work do not know what art is about. And I think he was right ^.^

Good karma+3 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Report 051: Pre-flight Checks

The Forneus also had a COFFIN-embbeded compass too, it was just less noticeable :).

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Black Ops Report 03: Superweapon

Whenever I wanted to test the thing out, I discovered that using an F-15, a Sukhoi or anything fast but noticeable had it lock-on to me pretty easily. In return, using an F-117 made it a breeze, so, no, it's playing fair against stealth fighters.

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Home Stretch

Now that I think about it... Did the Lampyridae ever had any flight action outside of this game?

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Blue Skies

I really like the trails on this one.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ To Kingdom Come

As far as I know, there already are. Look up for older news, where the "Ziz" is featured :Y. I guess there's more than the Ziz at this point, though.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Sitting Duck

I spy ACZ + AC04 References.

Good karma+2 votes
Wheaton_Adams
Wheaton_Adams - - 68 comments @ ADFX-02 "Morgan"

I made it yesterday :V.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Wayward Falcon

Looks familiar. :).

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Report 046: Back from GDC

Something i've been wondering for quite some time, yet never asked clearly: It seems the GUI/HUD can now be recoloured, right?
Is it using presets such as cyan & purple, or are the HUD elements now recoloured using RGB values that we can change in the game's settings?

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Report 046: Back from GDC

would this post's icon in the news list happen to be an airliner?

If there's one in the final game, i will soooooo remake AC Joint Assault's mission where we must fly it through a canyon with a noisy passenger.

Good karma+1 vote
Wheaton_Adams
Wheaton_Adams - - 68 comments @ Forest Fly Over

I would have tried to figure this out myself if I ever knew how TS implemented trees in the first place.

Good karma+1 vote