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Cypher_CS
Cypher_CS @ An open letter to the TSR mod team: Don't limit TSR! Ignore Tiberium Wars!

So Pepzi...

You replied before reading my comments?
Also, I did ask you several times if you want to help out....

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Cypher_CS
Cypher_CS @ An open letter to the TSR mod team: Don't limit TSR! Ignore Tiberium Wars!

The major restructuring I'm talking about there, in the quote, has nothing to do with TW.
It has to do with the campaign of TS. Making more like Firestorm - where both campaigns are relevant, as Adam says in one of those answers in the Petroglyph forum thread you linked.

Making both campaigns canon. Instead of just GDI. Making it more like Firestorm, where the missions on both sides play off each other. Complement each other.
That's the major undertaking. Not any connection to KW or TW.

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Cypher_CS
Cypher_CS @ An open letter to the TSR mod team: Don't limit TSR! Ignore Tiberium Wars!

That said, I don't know where you got the idea that I was shoehorning TSR into the gap between TS and TW. If you actually read the entire interview, including the quote you posted, you'll note that I'm for rebooting the whole series post Firestorm - keeping the major plot points of KW and TW, but returning the various other elements, such as the Tiberium eco and biosphere, Forgotten and CABAL.

The major restructuring for TSR has actually very little to do with TW at all. The only thing that comes to mind is that I want TSR campaign to feel less as a total war and more as a Task Force, the Tip of the Spear, as it were, of the Second Tib War. By that I mean that I want the forces the player to control to be more specialized, more Commando like forces, while simulating an all out war all around the main fighting forces of McNeil and Slavik. That means, McNeil and Slavik having all the cool non TW units, but having other, NPC units fighting it out on the outskirts of our fights, to show a larger war in play around them - with more... standardized units, from TD and maybe devolved TW tanks.

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Cypher_CS
Cypher_CS @ An open letter to the TSR mod team: Don't limit TSR! Ignore Tiberium Wars!

First of all, that Petroglyph FAQ thread is really NOT that informative.
Take for example Question 11, where in the FAQ Adam Isgreen is quoted as saying "yes, we were going to explain RA2 in C&C3". Except, that not true.
Because, when Adam was first asked the question - and he was asked that question A LOT in the Petro forums - he gave a quick idea he had on how to do this. Stating, additionally, that they never went anywhere with that, cause the project never actually lifted off.
So, by Adam's own words, it was just an idea. Not even a consensus that they were going to incorporate RA2 at all. Just an idea he was thinking about.

So do take all that thread with a grain of salt.
Additionally, if you actually think about, most of those stuff doesn't make Tiberian Wars look so bad at all. The main changes are the Flora and Fauna and the Forgotten. Most of the other things are pretty much on par with any number of different concepts Westwood had talked about in pre-production for their C&C3 (Incursion).

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Cypher_CS
Cypher_CS @ Nod Cyborg Control Centre

That was indeed the idea behind the fiction of the Nod Reaper.

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