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Comment History
cybercritics
cybercritics - - 12 comments @ Green Mirror

Looks interesting, good luck.

Good karma+2 votes
cybercritics
cybercritics - - 12 comments @ Space Duty

Thanks.

Good karma+1 vote
cybercritics
cybercritics - - 12 comments @ Quest Indicator

Well, the scaling made the indicator invisible, but it is there :)

Good karma+1 vote
cybercritics
cybercritics - - 12 comments @ Space Duty

Check my site Sites.google.com there are about a dozen freeware games I made on there. What is your youtube channel?

Good karma+1 vote
cybercritics
cybercritics - - 12 comments @ Space Duty

Not much to update at the moment.

Good karma+1 vote
cybercritics
cybercritics - - 12 comments @ Space Duty

No, why do you ask?

Good karma+1 vote
cybercritics
cybercritics - - 12 comments @ Space Duty

As long as it's one of your own eyes, it's ok ;)

Good karma+2 votes
cybercritics
cybercritics - - 12 comments @ Space Duty

Thanks, a lot of work left, I'll keep you updated.

Good karma+2 votes
cybercritics
cybercritics - - 12 comments @ Galaxy Union

It's a major logic change and I'm not prepared to do that.

Good karma+2 votes
cybercritics
cybercritics - - 12 comments @ Galaxy Union

The game seems to be oriented towards the hardcode. I didn't seem to realise it when I making it. Sorry.

Good karma+2 votes
cybercritics
cybercritics - - 12 comments @ Galaxy Union

Unfortunately there is no manual at this stage. Not sure how familiar you are with 4x games, you start in your system and build it up, then expand and then engage in conquest.

To get you started, double click your starting system, it is the one with a green marker pointing to it. Once in system view, click on a planet with the marker, from there you can build buildings, set production and upgrade buildings by right clicking on an empty/full building slot.

Good karma+2 votes
cybercritics
cybercritics - - 12 comments @ Galaxy Union

Thanks, enjoy :)

Good karma+2 votes