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RSS CyberChunk Dev Blog 13

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Dev Log 13

This week we improved the Turn-based aspect of our game we also officially all switched from an older unity version to a more recent one so that we could use emission maps and the Graphshader at full capacity. which lead to us making the first animations and testing the neon look on them.

neonenemies

Our artist also finished another enemy.

EnemyPatrol

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