How will the player kill the combine guard? Will he be vulnerable to conventional weaponry or are you going to use the mechanic where the player has to constantly throw physics objects at him to kill him?
In the havoc brought upon by the OS change I seem to have lost npc_femaleassassin.cpp (only left with .h). Oh well.
That's not a big problem as I only worked a little on it, fixed troubles with hintnodes and such, but still.
The strange thing is that it was the only file I lost.
the bullsquid looks tough
How will the player kill the combine guard? Will he be vulnerable to conventional weaponry or are you going to use the mechanic where the player has to constantly throw physics objects at him to kill him?
well the concepts state that the CGAURD's biggest weakness is powerful weapons like the magnum, crossbow, explosives and THROWN PROPS (via grav gun)
Brickbat weapon too?
Выглядят очень мультяшно в таком окружении)) Зато сразу видно, что Алекс и над нпц работает... Жаль, тут нельзя как-нибудь плюсовать скрин...
In the havoc brought upon by the OS change I seem to have lost npc_femaleassassin.cpp (only left with .h). Oh well.
That's not a big problem as I only worked a little on it, fixed troubles with hintnodes and such, but still.
The strange thing is that it was the only file I lost.