Just love to play mods now and then, since they often improve vanilla's or add interesting gameplay/content.

Comment History  (0 - 30 of 84)
crizyz
crizyz - - 84 comments @ RHS: Armed Forces of the Russian Federation (A3)

It will be on the Steam Workshop next update probably.

Good karma+2 votes
crizyz
crizyz - - 84 comments @ Allied Intent Xtended

Did you apply the 1.5 fix? It's probably because of ammo etc that cannot be over a certain amount as of BF2 1.5, the fix, well, fixes that.

Good karma+1 vote
crizyz
crizyz - - 84 comments @ ShockWave is now officialy 10 years old!

You stopped the active development back in 2011 already? Damn, I am feeling more old by that than seeing people born in the 90s being in their 20s now. :P

Anyway, I am not too familiar with the difference between TFD/Origin version, but anybody knows if the current release of Shockwave works with the Origin version?

Could be interesting to people, especially since it is in the Humble Bundle right now (installed ROTR last night with it, works like a charm).

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Deathstrike's Gadfly

At least in Shockwave it cannot target civilian planes...

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Deathstrike's Gadfly

I know I am necroing this a lot, and maybe you are not even active anymore here. But you realise SA-11, is Buk-M1?

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Command And Conquer : Generals Evolution

Lol, yeah, A cnc RA3 mod, pretty self explanatory I would say. :P

Good karma+1 vote
crizyz
crizyz - - 84 comments @ American A-10 Warthog

I tried to mod it like that once, but that was really hard. And even having it being a proper unit was already hard. Never got it to be able to be a buildable/landable plane I think.

But the Frogfoot kinda took my desire to have thise one away. ^^

Too bad (IMHO) that one will go. Hope it will remain in the files so I can still drop it on a map on a capturable airfield or something.

Good karma+2 votes
crizyz
crizyz - - 84 comments @ Cheats Mod - Men of War

Lol, so a very similar engine I'd say.

Well, just looked it up, according to En.wikipedia.org (crap, forgot how to create decent looking links here, html does not work, some forum code probably does) it is exactly the same engine... :)

Good karma+1 vote
crizyz
crizyz - - 84 comments @ The Last Paladin

Hmm, this is not really what I consider 'released'...

Good karma+2 votes
crizyz
crizyz - - 84 comments @ ROTR Patch 1.802 Release

If you keep on having mismatch on startup of the game, it means you have different versions (of either the mod, or the base game).

Can also happen if you mess with some files yoirself. It is possible, but the other one needs to have the same files as you do.

Good karma+1 vote
crizyz
crizyz - - 84 comments @ ROTR Patch 1.802 Release

CnC Holland is a total conversion, meaning by starting up generals, you actually play the mod.

What you could do, if you want to play them both (separately) is using a mod enabler (like JS Generic Mod Enabler), this will allow you to enable cnc holland if you want to play it, and disable it when you want to play the original version or shockwave/ROTR.
You cannot pot ROTR or shockwave in a mod enabler as these already ork in a similar way.

But the simples solution would be to uninstall the whole game and reainstall it and then install this mod.

Mind you, these are not expansion packs but mods, so they don't expand on the original game, but they modify the original game.

Edit: Oh and by the way, I strongly suggest against using CnC Holland with other mods, even with a mod enabler. They modded it quite badly. I would like to play it more often as I'm from the Netherlands myself, but in all fairess, in modding terms, its quite terrible.

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Lost Alpha Christmas Screens

Hey, leave Mr Tao out of it! :P

Good karma+2 votes
crizyz
crizyz - - 84 comments @ Rise of the Reds

Stopped developing the mod? They brought out a big patch just a month ago and a little patch a few days after!

I really don't know where you get that idea from? Maybe because there are no more daily updates? If that is the case, that was just towards the release of 1.8. SWR usually don't spend too much time posting. All the better, let that time go into devving. ;)

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Rise of the Reds Version 1.8 Released

Was just reading the last updates that I had not read yet...

When suddenly a wild update appears!

Good karma+6 votes
crizyz
crizyz - - 84 comments @ Rise of the Reds Update #80: The Crucible

Russia getting wiped, in a mod called Rise of the Reds... :|

Grumpy cat says: NO

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Rise of the Reds Update #88: The Update Before Christmas

Okay, wasn't logged in yet :$

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Saints Row 2

This comment makes me wanna play this game! It's on sale on steam now, so I'll pick it up... :)

Edit: ugh, I'm commenting on a 2 year old post...

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Elder Scrolls V: Skyrim

Late reply, I don't really hate it, but it's for the masses so to speak. I think that's why a lot of people here on moddb don't like it... Plus that it is an awfull lot of bucks for 'just another' cod.

Good karma+2 votes
crizyz
crizyz - - 84 comments @ Yantar - New Hideouts for Blowouts

The Zone is just like a bitch, you can be sure to be ****** after she starts blowing... :P

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Duty Detachment in Rookie Village

xRatx brought some company along?

Man, these Duty rats spread faster to the perimeter than those bloodsucking mutants! Like having them crawl around the bar trader isn't enough already, they also 'protect' that Sidorovich fella now! Wouldn't be susprised if they'd attack me if I'd attack the army outpost, I never trusted those connections of Duty with the army...
:P

Good karma+2 votes
crizyz
crizyz - - 84 comments @ china navy

Definitely :/
En.wikipedia.org

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Clear Sky Faction Mod

Other possibilty would of course be to have bloodsuckers spawn way less in the village, or not at all (except for some mission critical ones).

Also, I want to mention that when I equip the silenced HK MP5A5/Viper 5 (which originally belongs to Vampire) I get a CTD. Don't know how to get to the error reporting, but I can tell you it happened in the Bar area, didn't test other areas though. So it shouldn't be too hard to reproduce. :)

I can get the weapon, no problems when it's in inventory, only equipping it gives a CTD.
CSFM 2.4.2, only thing not original is weight capacity increased.

Keep up the good work.

Good karma+1 vote
crizyz
crizyz - - 84 comments @ MeC The Lost Patch for Modders

Yes, that's what's stated. Use it freely, as long as you give the proper credits.

Good karma+1 vote
crizyz
crizyz - - 84 comments @ MeC The Lost Patch for Modders

"Please note that this is not a playable release, it is a WIP alpha that is unplayable."

If you don't know how to mod the game yourself, this is simply not for you.

Good karma+1 vote
crizyz
crizyz - - 84 comments @ CnC Holland

I know this is a very old comment, but maybe you get to read this once (or someone else). But for russia, check out RotR (Rise of the Reds) from the same team that also released Shockwave mod for Generals ZH. From the mods I've played, they've put most attention to little thing into the game I think.

Soory guys for posting here, but just had to comment it.

Good karma+1 vote
crizyz
crizyz - - 84 comments @ png > jpeg

Screenshots are indeed bigger then Jpeg, unless it's just a few colours involved...

Good karma+1 vote
crizyz
crizyz - - 84 comments @ L.U.R.K.

Hmmz, I couldn't find it anywhere...
Did I just discover that via Esc+F2, you can toggle timespeed?

It seems that those function buttons is something that is frequently used in mods, so that's possibly enabled by LURK?

Just got insane timespeed at once, couldn't adjust it with the old numpad keys. Turned out I did that accidentaly by hitting Esc+F2...

Just wondering...

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Teaser.

Evolved Executioner? :P

Good karma+1 vote
crizyz
crizyz - - 84 comments @ Schnellboot Mod 2

"Offline Since Sep 13, 2009"
From the poster of the last news. So yes, looks like silent was put back in it and it pretty much rests on the bottom of the seabed...

Good karma+2 votes