Oh my, is that a roguelike with cute graphics and awesome music with various character designs? Hold on, my panties are gone.
Oh my, is that a roguelike with cute graphics and awesome music with various character designs? Hold on, my panties are gone.
By the BEARD of URIST mcDorfur! This looks pretty sexy, going to buy in the near future.
I have a problem with training my Archers in the Training grounds.
I have them equipped with cross bows, quivers, and bolts within said quivers but here's the kicker; they never train when assigned to the workshop. Simply put, they decide to spend their entire training session just stacking bolts to and from quivers to the workshop then back to a weapon stockpile. So I suspended the stockpile and they end up unloading bolts and reloading the bolts back into quivers whilst never sparring.
...So unless I'm missing something I feel there's no use in ranged weaponry.
Any plans on differant biomes in the near future? Evil Biomes in DF were always tons of 'fun'.
It would be easier just to throw the injured into a pit to die. o_o
I had gnomes lose their legs and still manage to grab a bandage.
Then I had gnomes lose their arms but not their legs and bleed to death on top of the bandage stockpile.
...WTF?
@the Dev
The game seems to glitch the hell out when a gnome is unable to find a proper path to his/her current job. That might be worth checking out.
Dwarf Fortress with an interface that doesn't bleed of OCD?
Hold on a sec, need to change my pants.
Crimsoncuro
Chris joined
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