I've been experimenting with making games for several years now and I'm the founder of Apok Studios. Umm... not much more to say, really.
Wow! I'd forgotten I'd been on here for so long! I actually remember the 2005 design. Here's to many more years of ModDB! :D
"with several fictional locations." - That made me smile. ;)
Development of this project has ceased, but I'm using most of the code in a new project that won't be properly announced until it's a few weeks from completion and may never be completed. I'm not going to properly announce it because I don't want it to end in disappointment for people like this one. Even if it does get completed, it will take at least a few months to be finished.
I'm sorry to everyone who was looking forward to this. I'm going to release the latest "Internal" build of the game so that people can use it as a base for their own game if they want to.
I know. I kinda forgot about it for a while and did other things in the mean-time.
The good news is that I have been working on it over the past few months, though I haven't been able to spend much time on it.
I'll publish a proper progress report soon. I have a two week holiday coming up in a few days, so I'll probably do it then.
I'm not making a judgement on the mod as I've not seen it, but to all the guys talking about freedom of speech, where would you draw the line? When would a mod be going 'too far'? At what point should a mod be removed?
Hammerfall and Amon Amarth go well with Minecraft too! ;)
No, it's just in the editor. BTW, the other map is the newer one. This one has much less detail.
Sounds interesting. I like the music! ;)
By the way, you should link to the proper RMXP engine page, not the one that's just been created. The proper one is:
It's good to see another Retro-style RPG under development here! :)
I always welcome suggestions! :)
The problem with those ones is that they don't really say 'Medieval' enough to me. To me, they look more 18/19th Century.
The idea is that all the text boxes look like they've been hand written on parchment.
Thanks for the suggestions, though. If there's anything else you'd like including/changing, let me know.
Thanks. It won't go into too much detail, it'll just show the basics. For more advanced stuff (like crafting, using hotkeys, etc.) you'll still have to use the Manual.
When I get round to rewriting the manual from scratch, it'll be online again in HTML format. That way I can update it easily and link to different sections.
Thanks for your patience. I'll try to keep everyone updated.
Woah! This one slipped in under the radar!
Just from the screenshots and the videos, this looks awesome! I can see I'm going to be playing this a lot when it comes out.
WOO!!! Been waiting for this for ages!!! :D
You just made me a very happy man!
Production is paused again. Sorry, I sometimes have to stop when I feel uninspired about it because I find that the game starts to become boring to play as well when I'm in that kind of mood.
I'm also working on a couple of other, much quicker and easier ideas at the moment.
The good news is that I've made thirty different changes to the next version of the game so that when it gets released it will be much more stable and much better looking than the current version. It also has some new features already implemented, such as the new disease system where you can contract diseases from fighting some monsters and animals.
I'll have to do a bit of HTML5 research to see how you did it.
Hmm... Sounds a bit like GameBiz. Tracking! :)
This may already have been answered, but will the content we add here also be automatically added to ModDB as well? And will we see any comments made on our game profile both here and on ModDB?
I like the design anyway! :)
Thanks! I'm hoping to use it to help introduce a crime system. At some point I'll start adding quests for evil characters too.
Oh, you mean the program itself? Hmm... I managed to record some of the game this morning using a free program called CamStudio. You may have difficulty recording on full-screen though. It can be a bit terperamental on full-screen.
I've just put some new info about the next version of the game on my blog. It'll make it's way into a news item here eventually, but if you want to see it before then, go to: Rpg-magic.org
I don't think there's a way to make it changeable, but I'll investigate that possibility for the next release. No promises, though.
Thanks damiandj90! :)
They're from istockphoto.com, along with the quill and parchment images. The coins are just the same one repeated over and over with a different shadow effect applied to each one. I also brightened them a little.
Due to the large number of bugs found in v0.30, I've set up a group on our official forums for "Internal Beta Testing". People in this group will get to try out new versions of Novostrana before we release them to the public to make sure all the bugs are fixed before we release the new version.
For more information, visit: Rpg-magic.org
Despite only being in 2D, it's an amazing piece of software. It's so versitile if you know what you're doing!
I've been using it almost since it was released and I still love it! :)
Fireworks, actually. ;)
Thanks for the kind comments, guys. I know I'm not the best artist in the world. lol.
Glad you like it! :D
No, the resource pack isn't required. To be honest, if you don't have RMXP installed then I have no idea what they problem could be.
Check on the website (http://www.rpg-magic.org/games/novostrana) to see if your computer meets the system requirements and, if it does, try reinstalling it.