A bunch more stuff I've made notes of. This new version's kicking ***! Don't take these lists of as implying anything contrary.
Gameplay related / general:
• When running out of ammo with minigun or machine gun, you always auto-switch to SMG regardless if there's pistol ammo left or not. Doesn't happen with assault rifle, with that you keep hearing a 'click'. (but if you *do* have pistol ammo left, pistol(s), but no SMG(s), you instead auto-switch to chainsaw when running out ammo on minigun/MG)
• Bug regarding SMG: have two, equip one -> drop weapon -> switches to dual wielded SMGs -> drop weapon -> no more SMGs to drop, auto-switches to chainsaw.
• (not sure if intentional or not) Boxes of shotgun shells always get picked up in full, wasting ammo if near max when done so (cf. bullet & rocket boxes where you only pick as much as you can).
• Next/prev. weapon commands don't work when holding akimbo weapons -> needs to switch to single weapon first.
• Can't chop launchers off charred mancubus corpses. (or are the weapons intended to be burnt up beyond useable condition?)
• Sometimes when exiting a tank you end up inside the tank model, continually taking damage as if under crusher until you move out.
• Running over some enemy corpses with a tank causes them to just shoot upward quite a way and drop back down as opposed to being crushed or just run over. (I've noticed this happening with at least Hell Knight & Baron corpses so far)
• You can stop over curb when driving a tank just fine, but exiting a tank while it's on a curb (or similar terrain feature) causes the tank to slide along the ground until it reaches a flat spot.
• Very dense blood spatters on walls cause quite significant FPS drop when moving close to them. Same with the dense blood shower effects for dying enemies. (granted, my computer's nowhere brand new anymore, but I don't recall there being this heavy frame rate drops when getting close to dense spatters in previous versions)
Sound related:
• The sound of the burning barrel props is pretty loud, IMO. Turn it down a notch or two, pls.
• Bug: Unload rocket launcher > sound, then reload > no sound is played.
• Shotgun shell casings hitting water make the exact same sound as other objects and footsteps (I feel these could use being noticably quieter for being such smaller objects?)
Smaller stuff / nitpicks:
• Assault shotgun's sights don't make sense: the front sight is placed WAY lower than the rear one - when aimed down sights as it's aimed, the barrel would be pointing way up and off the target.
• No dedicate crouching sprites, just the player character squashing down (while it does its job, it looks a bit silly, IMO).
• Ammo drop menu still shows old style green hand grenade icon.
• The center 'dot' of rocket launcher & railgun scope isn't a perfect square, there being an extra 'clump' on bottom left corner
• Hand grenades seem noticably less effective now? Bring power up a slight bit?
Suggestions / requests:
• Make quick draw pistol command to work as toggle, switching between pistol and the weapon held previously.
• Assault rifle doesn't have a bolt racking / some other charging animation when reloading from empty - could be a nifty addition?
• Make the reload key NOT stop reloading of shotgun in the middle of it - switching to another weapon or aiming down sights should be enough to stop reloading midway if needed (it's way too easy to accidentally hit reload again when frantically reloading in a tough spot and ending up stopping reloading when you didn't mean to)
• Make it possible to choose between impact and timed grenades with the machine gun's underslung grenade launcher (dual wield/special action key, for example).
Cosmic_Sea
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