One man development studio located in Sweden. Currently I have three games on Steam, Atmocity, Brink of Extinction and Twinstack. Projects that I'm working on are Atmocity and CubelinsTD. Prototypes in the works rCo and P5. Aside from game development, I enjoy listening to music and of course playing games.

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Hello!

I figured I'd try to keep the blog fairly updated also, although I am pretty crap at keeping things up to date in general with all the stuff I have going on atm.

Anyway! There will soon be an article where I describe how I approached making the music for Brink of Extinction. I will have a more in depth description of a specific song in the future, but will wait until I have released the OST.

Currently I am in the process of putting the finishing touches on Twinstack so that I can get the builds uploaded and approved by Valve. The release date being December 20th, things need to be done this weekend pretty much. The only thing remaining are some issues with the Mac build and that I wish to replace the main theme song with something else, but this can be done after approval also.

I've also started planning for what goes into the next Brink of Extinction update. From what I have gathered the game is very stable and doesn't have that many bugs - which is the experience I have had testing it also. So I will focus mainly on adding new content. Content planned is the ability to zoom the camera, two new endless mode levels, four new achievements, some more bling when it comes to turret firing effects, story notes and object descriptions before each level (among some other things). This update will also include the mac and possibly linux version if I can get them to work. Estimated release is Jan/feb 2018.

Lastly, I am aiming at having a pre alpha build of Atmocity finished by Jan 2018. This will feature a very small campaign level showcasing some of the gameplay.

Aside from that, some Unity asset stuff going on, but nothing huge. :)

/ Dispersing Minds

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