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Latest tweets from @corralx

RT @_tim_jones_: Some new stuff in Shader Playground: 1. HLSLParser, as used for The Witness - D3D9 HLSL to D3D10 HLSL and Metal.… T.co

Jun 21 2018

RT @marc_b_reynolds: A code-only post on gen spherical fib points on a cap (intended for empirical testing) Marc-b-reynolds.github.io Pi… T.co

Jun 21 2018

RT @CasualEffects: Full source code and precompiled Windows binary demo for "Combining Analytic Direct Illumination and Stochastic Sha… T.co

Jun 21 2018

RT @SebAaltonen: DirectX UAV [globallycoherent] attribute is also available in Metal 2 (called threadgroup sharing):… T.co

Jun 20 2018

RT @blenderpedia: So here we go. Free high quallity scanned textures for free. No subscription, no ads, just click & download. Join n… T.co

Jun 20 2018

RT @fb_engineering: We are open-sourcing BOLT, a binary optimization and layout tool. BOLT optimizes placement of instructions in memor… T.co

Jun 20 2018