I'm an Australian Game Artist with 3 years professional experience in the Games Industry. I Specialize in Realistic & Styled Environments, Props & Weapons for AAA & Mobile Games. Titles I've worked on Include Miscreated (Available on Steam) & Flame Run (Android)

Report RSS Unity – Terrain Editor, Grass, Trees & Detail Meshes (Post 11)

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This will Continue from the Previous Post about Creation & Painting. This time I will be adding Grass (Texture), Trees (3D Models with Materials & Textures already Applied) & Detail Meshes such as Rocks.

Grass:
In The Terrain Editor makes it so Incredibly easy to create amazing looking grass only using a Texture. By this I mean Unity will already include a Plane for the Grass Texture. aka You don’t need to create a mesh for grass, just a texture.

for this example I will use this
pasto

Simply add this Into Unity. Go to the Grass/Detail Mesh Tab (6th Tab) Select your Brush, I would recommend a hard brush to stop spaced out grass around the blending areas. Go to Edit Details/ Add Grass Texture/ Select your Grass Texture.

Adjusting the Setting is Important since just adding it wont give a desired result first time. these just require tweaking and will update in real time so you can adjust to what looks best for you.Unity_Grass

Trees:
These work under the same system as Grass. Open the 5th Tab/ Edit Trees/ Add Tree/ Select your Prefab. Change the bend factor to something that will suit your environment conditions.

Trees

The Same Rule applies for Detail Meshes, These can be static objects such as rocks, logs or even Buildings.

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