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Comment History  (0 - 30 of 88)
commieturtle
commieturtle - - 88 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

I'm having this same problem with COC 1.4.16 w/ STCoP and this mod. Several different tries now and same result upon talking to any trader.

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Götterdämmerung

Nice little reference with the article title there

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Prehistoric Kingdom

Hugely excited for this! Definitely willing to pay full AAA game price if it's of quality.

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Foreign Vehicles

Italian units :D

Good karma+2 votes
commieturtle
commieturtle - - 88 comments @ New monster

It looks great and all, but with what BRV said, it really just doesn't fit STALKER. I think the best thing to do for more powerful monsters would be to simply make some of the existing monsters quite difficult to handle, excluding the "fodder" muties (fleshes, boars, dogs, rats, zombies, etc)

But that's just me. Regardless, I'm happy to see some kind of continuation of the STALKER series. Keep up the good work!

Good karma+4 votes
commieturtle
commieturtle - - 88 comments @ Blitzkrieg Mod

Volksgrenadiers also seem unusually effective against allied infantry.

Good karma0 votes
commieturtle
commieturtle - - 88 comments @ Blitzkrieg Mod

Because the Ausf D has an even shittier short barreled 75mm gun that isn't even designed to shoot at other tanks. The sherman has 51mm of sloped armor, and I believe the cromwell has 76mm of vertical armor (could very well be wrong), meaning that the Ausf D's crappy little 75mm that can only penetrate 43mm of armor without specialized AT rounds shouldn't penetrate a cromwell or sherman with every single shot from the front. If the Ausf D was this effective historically, Germany wouldn't have stopped producing the Ausf D specifically due to its ineffectiveness against enemy tanks.

Good karma+3 votes
commieturtle
commieturtle - - 88 comments @ Blitzkrieg Mod

It would be nice if the Panzer IV Ausf. D couldn't deal with allied armor so ridiculously effectively. The stupid thing has a short barreled 75mm gun designed for shooting HE rounds, yet it can go toe to toe with a Cromwell or Sherman without batting an eyelash.

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Taris Invasion

The captureable/buildable turrets in space maps should be ground AA emplacements on these atmospheric maps.

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Mist of Stagnation

These screens are getting me excited.

Good karma+5 votes
commieturtle
commieturtle - - 88 comments @ CoH: Modern Combat - We are live!

I've noticed after playing two games as US that it is almost impossible to counter the instant armor in the Chinese get access to. TOW emplacements get shot to crap in no time, and any attempt to support the position with infantry is even more futile vs the 4 IFVs and APCs I have thrown at me at any one time as they simply run around to a position the TOW can't shoot at. The AT4 upgrade sucks even more because it costs so much to shoot just one when there are so many targets. Maybe I'm just doing something wrong, but what I experienced was horrible imbalance.

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Archaic Entertainment

See now I get the completely opposite problem. I can't even get to soviet medium tanks in a match with normal AI on my side and two normal Wehrmacht AI on the other.

They always end up with a dozen panzer IVs and Stugs when all I can manage to muster is a few infantry squads and light tanks. I don't see a reason for having to research heavy and light tank support in the tank factory thing. It's like double the resources it takes for Americans to get tanks.

That and the flamethrower that the Wehrmacht can get so easily is so ridiculously overpowered that a single 2 man engie squad can annihilate two strelky squads.

Good karma+2 votes
commieturtle
commieturtle - - 88 comments @ Republic at War

I love this mod but I hate it at the same time. I can't stand the size of the galactic conquest maps because it's impossible for me to outdo AI in micromanaging and anticipating attacks on such a scale.

Good karma+4 votes
commieturtle
commieturtle - - 88 comments @ Casus Belli

I'd pay for this.

Good karma+2 votes
commieturtle
commieturtle - - 88 comments @ S.T.A.L.K.E.R.: Way of the Wolf - Final Status Update

A single tear is shed for our lost brethren.

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ CoH: MC - Ingame Trailer 6

The Apache is cool but the animation for it looks really odd

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Casus Belli - Update #13

Lol BF3 feels nothing like BC2

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Company of Heroes: Modern Combat

This mod looks extremely promising.

Good karma+2 votes
commieturtle
commieturtle - - 88 comments @ RnL 1.6 Featues - A Preview

I'd love to play this mod all the time again, it just seems like there are never many people on.

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ In Country: Vietnam

I don't understand how this manages to look a lot like Crysis. So much better than Heroes of Stalingrad

Good karma+2 votes
commieturtle
commieturtle - - 88 comments @ Casus Belli

I can't wait to see this mod finished up. I've been looking forward to it for so long

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Forgotten Hope 2.4

Can't wait :D

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ M4A3 (76)W Sherman

There's something about BF2's shaders that make vehicle models look amazing.

Good karma+6 votes
commieturtle
commieturtle - - 88 comments @ New model: Panzer IV Ausf. D

Look at the back of the turret

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Major Graphical Rework

Forgive me, but I can't seem to notice that much of a difference.

Good karma-3 votes
commieturtle
commieturtle - - 88 comments @ Insurgency: Redeployment

Hopefully the maps will actually be somewhat balanced this time?

Good karma+2 votes
commieturtle
commieturtle - - 88 comments @ Republic at War

Are skirmish games supposed to be unplayable?

As in, the enemy AI doesn't do anything at all.

Good karma-3 votes
commieturtle
commieturtle - - 88 comments @ F6F-5 Hellcat Death n Destruction

I believe you mean F6F-5 :P

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ Vehicle Teaser

some sort of anti-aircraft tank?

Good karma+1 vote
commieturtle
commieturtle - - 88 comments @ S.T.A.L.K.E.R.: Way of the Wolf - The Bandit Controversy

I love this. I can just imagine the level of paranoia added while just simply traveling from point A to B. Mutants just don't scare me anymore :(

Good karma+2 votes