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commander28
commander28 @ Renegade Anniversary Game Night!

Thank you for all the memories!

Good karma+1 vote
commander28
commander28 @ First Look: Base Structures In-Game

Will the Hind get rockets as upgrades and will Apaches get machinegun as upgrades ?

Good karma+1 vote
commander28
commander28 @ C&C Tiberian Dawn Redux

You are welcome :)

Good karma+2 votes
commander28
commander28 @ C&C Tiberian Dawn Redux

Played when first release, waited with patience for the 1.5 release.. Keep em coming sgtmyer :)

Good karma+2 votes
commander28
commander28 @ Tiberian War: WarZone

Strange. I think running first the compability check and then running as admin second will solve the problem bro. Let me know if it works. :)

Good karma0 votes
commander28
commander28 @ Tiberian War: WarZone

You are welcome! :)

Good karma+1 vote
commander28
commander28 @ Tiberian War: WarZone

Run the WarZone.exe client as administrator to not get an error. :)

Good karma+1 vote
commander28
commander28 @ New Update!

A little bit research. Read this post of a modder Lin Kuei Ominae:

The first rule is, always use a simple text editor like notepad (better NotePad++). Tools like TibEd or SunEdit2k mess up the inis and don't give you all the possibilities which you get by manual editing.
The second rule is, never make so much changes at once that you can't trace back what you have done, or you get serious problems if you once get an IE (Internal Error) because you made a mistake and the game crashes.

3. Adding new stuff, common problems and newbie mistakes
If you want to add new buildings or units, you have to take care of several aspects.
1. The name of the entries in the ini files (art.ini, rules.ini sound01.ini etc) must match with the filename of the SHP, VXL, AUD file.
2. Use always uppercase for the entries in the inis (e.g. MYUNIT). The game is case sensitive and if you write [MYTank] in art.ini and 51=MyTank in rules.ini in the VehicleTypes list, the game simply can't find this unit and you have an invisible unit ingame.
3. Do not use any special character like space, points etc in the ID fields (e.g. [My New.Tank*Is#awesome] <- that is wrong).
4. SHP units must be in ecacheXX.mix files! (XX = number between 02-99) else the game can't find them and the unit/building is invisible ingame
5. MIX files are sometimes corrupt and cause an IE while loading a game. If this happens, delete all the content of the mix file and add it again.
6. VXL files must have a respective HVA file. Again must their name match with the respective ini entry.
7. If you add new entries to art.ini or rules.ini, add these right after or before the corresponding original stuff. (keep the inis well-ordered as good as possible)
8. If you want to add new animations to the game, you have to make sure that you have added all Firestorm anims to the [Animations] list in your rules.ini before you add your own stuff. Or you get the nasty savegame bug. You can find a tutorial which fixes this problem on tibweb.
9. Never change/edit the original MIX files. Add stuff by using expandXX.mix or ecacheXX.mix files. Only for a real total conversion and when you know what you're doing, you can touch any of the original mix files.
10. Never change the order of any of the original rules.ini lists like
[InfantryTypes]
[BuildingTypes]
[AircraftTypes]
[VehicleTypes]
[Warheads]
[Animations]
Always add your new stuff at the end of these lists.
11. Check out original stuff and look how it is set/used. You'll learn much more this way, than asking here on the forum how every ordinary key works.
12. Use a copy of an existing original object when trying new things, rather than writing a complete code yourself, where you can easyly miss several keys.
13. You can't invent your own keys like MakeMyModAwesome=yes. The game ignores such nonsense. It has a fixed amount of keys, which only work if written exactly as defined by the game. (You can check if a key exists, by opening game.exe in a hex editor and searching for the key.)
14. Buildings use for each theater (snow & temperate) a file with a certain prefix in their name: CA,GA,NA for arctic/snow maps and CT,GT,NT for temperate maps. If the SHPs for a building are only present for one theater, they will be invisible ingame in the other theater. Thus avoid using the prefixes if you don't have theater specific SHPs or create duplicates of the SHPs and give them the other prefix.
15. A good way to avoid problems with the firestorm inis like described in point 7, is to use the UMP. This one moves all FS stuff to TS, which makes ini editing easier and it also fixes already many bugs of vanilla TS/FS.
That's why it's highly recommended to install the UMP before starting a mod.

Ppmforums.com

Good karma+1 vote
commander28
commander28 @ commander28

Yo yo!! I was too busy in my life. Life without planning is hard :P. I'm sort of back now. :D

Good karma+2 votes
commander28
commander28 @ commander28

Yoo, I don't remember you anymore. :P Give me a hint :D

Good karma+2 votes
commander28
commander28 @ commander28

Long time my friend. I was too busy in my life to put the my game life behind me. Now I'm sort of back :P :)

Good karma+2 votes
commander28
commander28 @ Rollcage Stage II

Yeah me too. I still play it when I got the time. :))

Good karma+2 votes
commander28
commander28 @ Rollcage Stage II

I still play to feel the old times :P

Good karma+2 votes
commander28
commander28 @ Crystallized Doom - Soundtrack

Well, I tried hard to install Crystallized Doom on Windows 10, but I can't play. :(

I think I will better wait for OpenRA release. ^^

Good karma+3 votes
commander28
commander28 @ New Nod buildings (updated with Radar)

Hey Astor. I see some old NOD buildings. Are those able to captured? :)

Good karma+1 vote
commander28
commander28 @ New Command Button Icons for the TDR Mod

I see Turkish Maroon Berets commando :))

Good karma+1 vote
commander28
commander28 @ Soviet Silo

You could better use Soviet Silo from Red Alert 1. :)

Guzel bir mod devamini gormek isterim ;)

Good karma+1 vote
commander28
commander28 @ Tiberian Sun: Asset Expansion

You are the man, you saved my childhood :D. Keep em coming! ;)

Good karma+4 votes
commander28
commander28 @ C&C Tiberian Sun True Power

I must say, your mod is looking good. I'm going to track this mod. Keep up the good work. :)

Good karma+2 votes
commander28
commander28 @ CoD2 uniforms - Fallschirmjagers

You should add FG-42. Fallschirmjagers mostly used FG-42 :)

Good karma+1 vote
commander28
commander28 @ More examples

Nice work Astor :)

Good karma+2 votes
commander28
commander28 @ Dutch Armed Forces

Maar meneer we moeten bezuinigen! :P
Nee joh, fantastisch werk :)

Good karma+5 votes
commander28
commander28 @ And so it begins

If you say the Great Turan, try to add Azerbaycan, Kazakhstan, Uzbekistan, Tadjikistan, Kirgystan. :)

Good karma+3 votes
commander28
commander28 @ Dark Summer'96

I think because the half of Greece belongs to called West Thrace Turks. I have a friend that comes from Greece. He told me that hey conquered back but the governemnt let them to form a autonomy government. But if I watch back to the date of Treaty of Lausanne, they agreed that Turkey get their grounds: West Thrace Turks, North Iraq, North Syria and Armenia. But that never happened.

Good karma+2 votes
commander28
commander28 @ Crystallized Doom 1.9.4 Standalone [Outdated]

Ah don't complain NoSoldier.. You complain in APB and Reborn :P

Irfan :)

Good karma+4 votes
commander28
commander28 @ Forgotten Infantry

Don't forget the Tiberian Floater :D

Good karma+3 votes
commander28
commander28 @ Naval unit testing

We could or search maps with much water. And both sides can build naval building (like Red Alert. Can heksus design a new naval building? :)

Good karma+1 vote
commander28
commander28 @ commander28

I want to join again. But what's the situation now?

Good karma+2 votes
commander28
commander28 @ Vostorg-7

Hey I see you use the Nogais symbol. I'm proud about this mod. Keep'em coming. :)

Good karma+4 votes
commander28
commander28 @ Who do you serve?

For the GREAT TURAN!

Good karma+5 votes