I'm a 3D VFX artist and a 3D generalist that loves music, books, art in general, and games (RTS mainly). And I love making them, too! My only goal is make games that can entertain people, that are fun to play! When i'll reach this with one of my games, then I will be really satisfied!

Comment History
EmanueleParis
EmanueleParis - - 8 comments @ Substream

Love it. Hope you'll be able to make a OSX release, looking forward to it.

Good karma+3 votes
EmanueleParis
EmanueleParis - - 8 comments @ Mercy - A little bit of story, the character and more

Thanks for all the feedback guys!
@EvilDIT: Yeah, at first i thought to make the first character as a secret one for a Bonus Level (or a couple of levels) at the end of the game.

Good karma+1 vote
EmanueleParis
EmanueleParis - - 8 comments @ [Mercy - I have none] Gameplay - preAlpha version

Thanks. Yes of course, there will be boss fights. With large and badass bosses :P

Good karma+1 vote
EmanueleParis
EmanueleParis - - 8 comments @ Mercy - I Have None

Ahahah, there's a story behind that. While i was developing the first stages of mercy, a friend of mine called and told me: "do you mind if I send you a monster for your game?", the answer was "of course not".
That is what he sent. I find them great. They could be funny and/or disturbing. The only thing to be corrected is they currently are fully biological enemies, and in the future some mechanical parts will be inserted. Anyway they also fit within my stupid storyline; they are failed experiments! :)
Cheers
Emanuele Paris

Good karma+1 vote
EmanueleParis
EmanueleParis - - 8 comments @ Mercy - I Have None

Destructible environments is actually something that's in my plans.
Sadly I don't have the knowledge to create procedural destruction, so anyway it would be predefined broken geometry driven by physics. Anyway destructible environments AT WILL are one of my lowest priorities while developing Mercy. They will be there in the final release - but don't expect them on alpha or beta build (until advanced betas).
Thanks
Emanuele Paris

EDIT: Forgot to say however, that some of the puzzles will be solved by destroying or manipulating the environment, and they're already planned.

Good karma+1 vote
EmanueleParis
EmanueleParis - - 8 comments @ Mercy - A little bit of story, the character and more

Thanks for the feedback.
The old Zoldat design was more "unique", and that's true, but i didn't think it would fit well into all that techy environment (the fingers as they are now are temporary, they will be mixed with mechanical parts in the final release), and all the others enemies that will be there won't have that much "bio" feel to them.
Anyway, the old concept was finished and textured, the current one is not textured, and not finished yet. I hope you will like it once it's completed ;)
And anyway, I still have the old model + the animations, it is not excluded that it could return to make some appearance in the final release...i don't want to trash it completely ;)
Thanks,
Emanuele Paris

Good karma+1 vote
EmanueleParis
EmanueleParis - - 8 comments @ UFHO: Space Academy

I love it, can't wait to see it finished and playable!

Good karma+1 vote
EmanueleParis
EmanueleParis - - 8 comments @ IndieVault

uff, my original nickname was already registered and that was not me :(
Anyway, curious to see how this IndieGroup is going to do here ;)

Bella ragazzi, facciamogli vedere che sappiamo fare XD

Good karma+3 votes