i dont think it'd work with vortex due to vortex's reliance on the nexus website.
i dont think it'd work with vortex due to vortex's reliance on the nexus website.
Proper ship icons? You mean the unit buttons in game? I'm not a hundred percent on this but I think that the base Final Frontier Plus contains some python witchcraft which forces a unit to use the button for the base unit type instead of the button for the cultural unit. I noticed the same error in an RFC: DoC modmod. I'm not sure how to fix that error.
Pretty sure it does that when you try extracting straight into the mods folder because the file name is too long.
The initial version required Final Frontier Plus:
Forums.civfanatics.com
Specifically due to getting a GFC error. The new version should fix that dependency.
The mod should be placed in a location similar to this:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods
I've been informed that it requires Final Frontier Plus: God-Emperor and TC01:
Forums.civfanatics.com
Specifically If you are getting a GFC error.
<NIF>Art/LeaderHeads/Space Leader/Space_Background.nif</NIF>
<KFM>Art/LeaderHeads/Space Leader/Space_Background.kfm</KFM>
Also Mr House appears to be pretty awesome.
Just checked and it seems Mr House's art def is set to use and older kfm.
I noted a distinct lack of Mr House
For the time being no.
We need some force awakens mods.
This is basically just a modmod for RFC: DOC. If your looking for the basic mod which just edits the base game, thats over here:
Mr House Robo dreams are what fallout is totally all about. Did you know that he made the Unified OS? The Operating system used by nearly every terminal in Fallout? Hes just awesome like that.
Looking for people to talk about Mr House ehh? I'd be more than happy to oblige. He is pretty awesome after all.
I'm not sure how helpful it'll be on your end but here it is.
If you do get it to work online though I'd be interested to know.
I'm not sure. I never actually tested. The tutorial I followed had a method, that is adding an era rather than replacing, which was supposed to allow for multiplayer. So it should work. But honestly I don't know.
If you haven't already I'd suggest installing the latest patch:
I think steam has one as well for multiplayer but I'm not sure where that one is. If that does not work I would suggest reading these threads:
Is it just this mod or in general? Thats usually caused by the mod being gigantic, which this ones not that bad, or packed art assets, which it doesn't have.
You using the CD or steam version of Civilization 4:BTS?
All of the basic xml files associated with adding a new civ in addition to python, I presume, due to every civ being assigned a religion. Any other odd files?
clanky4
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