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RSS Reviews  (0 - 10 of 16)
1

Storm Wars PreBeta

Early access mod review

This mod contains a massive number of stolen assets from other mods - in addition to that mod creator is spreading false informations regarding other mods. Please do everyone a favour if you read this and report this abomination.

7

Tiberium Crisis

Mod review

Tiberium Crisis. People hyped it a bit before, so i decided to jump in and check it out myself. I want to give it a bit of insight, which won't try to compare it to MO like some of reviews i saw. We're not here for comparsion, but for a review. Let's go.

1. Game Mechanics and gameplay.
I am amazed by most of things brought by modified Ares 0.8 - which is also a reason why it doesnt use Ares 1.0, so stop complaining about it. It would take devs a lot of time to reimplement all modifications to 1.0. It brought a lot of different mechanics that were never seen before - and for me its a good thing. My favourite gameplay part was Crawler system with building construction. In my opinion this is how it should be done in C&C4; - Mobile factories that can aid somewhat in the frontline, while constructing your own base. Upgrade system is also decent thing - It took a bit for me to get used to it, but once i found out how it works, it become natural with every game. Too bad that vehicles on the field do not get upgraded, but its still decent implementation. Thing i hated the most was reshroud. It ****** me off a lot during games, esspecialy seeing how terrible the "fog of war" lookalike works here.

2. Graphics.
I'm amazing by how imported C&C3;/C&C4; graphics look like here - They are very detailed for this engine standards. It appears that almost every infantry and vehicular unit is an SHP, since there is no way that voxels would have such quality. It's has a good but also a bad side. While it looks good for the eyes, game tends to drop a lot of FPS when using them (During recording of last GDI mission i had constant FPS drops due to Slingshots attacking Carriers).

3. Campaign.
Mixed feelings about it. Some of them feel too easy, then some of them just kick your *** into oblivion. Like first GDI mission. Or 5th Nod mission, which got even harder because devs made Hammerheads reveal stealth. Or some that made absolutely no sense, like 7th GDI mission, where Nod and Scrin are not even bothering to fight against each other. Story writing is just simple recreation of C&C3; campaign, until you reach the End missions. Thats where quality drops a lot - starting by insufferable bugged 1st map of that campaign, going through entire plot that made no sense in my opinion. I know they wanted something original, but it just ended up being annoying at most points. Writing - I dont know what to think about it. But i sure lost it when i saw in End 07 quote where GDI soldier says to Nod guy that he will "f*ck him up when this alliance ends".

4. I'm not judging balance. While this game have multiplayer, there are obvious examples where specific factions are way better than the others. Looking at you, GDI Defense class.

5. Last but not least, size and OST. In my opinion most of videos should come up in separate package. It would lower the size of main mod greatly. Another thing is OST. It contains a lot of copyrighted tracks, which ended up being an annoyance for me as YouTuber. In addition to that, it was hard to locate the tracks that should be fine because all of them are marked as BGM 1-30. No titles, nothing.

Overall:
This is a pretty good modification that went through a lot of work. It's decently playable, but not without issues. I hope that devs will continue refining this modification, because it really stands out from rest of them. I'd like to give it 7.5, but ModDB doesnt allow such ratings, so i have to lower it a bit and go with 7.

10

VS_INI

Mod review

This one surely lives for it purpose - boosting the difficulty up to eleven. And i dont mind that, Toveena is doing really good job at both balancing and enhancing AI.

10

The Red Alert

Mod review
10

Mar-Mod

Mod review
9

SCUD Storm

Game review
10

Twisted Insurrection

Mod review
10

RA3 Epic War

Mod review
10

C&C: ShockWave

Mod review
10

Mental Omega

Mod review

Waht can i say? Mentalmeisters did great job. Lot of new units, great storyline and damn good ballance. Incerased AI now makes a huge challenge even playing against easy AI. But what is better than playing against AI? Multiplayer. Every unit have it own counter, there is no "super op imba fraction", all of them are really well ballanced. I cant wait for MO 3.0 release. Keep up the good work comreades ;)


Oh, and btw. For all of users who voted 1/10 because of "police van bug" - At first check if there is a patch for Mental Omega until you start playing. Have a nice day.