(!) Exception: Program.CurrentDomain_UnhandledException
Object reference not set to an instance of an object.
Followed by: Parallel.For task threw an exception
Version = 1.40.14000 release/mars-1.40
Mod = Combined Arms
ModVersion = 8.0B
StarDate = 1467.7
Ships = 1232
Planets = 71
Memory = 350604
XnaMemory = 189234
Thread = Universe.SimThread
ThreadId = 23
Thread #23 Universe.SimThread StackTrace:
at Ship_Game.ShieldManager.RemoveShieldLights(UniverseScreen u, IEnumerable`1 shields)
at Ship_Game.Ships.Ship.UpdateModulesAndStatus(FixedSimTime timeSinceLastUpdate)
at Ship_Game.Ships.Ship.UpdateShipStatus(FixedSimTime timeStep)
at Ship_Game.Ships.Ship.UpdateAlive(FixedSimTime timeStep)
at Ship_Game.Ships.Ship.Update(FixedSimTime timeStep)
at Ship_Game.UniverseObjectManager.<>c__DisplayClass54_0.<UpdateAllShips>g__UpdateShips|0(Int32 start, Int32 end)
at Ship_Game.ParallelTask.Run()
Followed by:
at Ship_Game.Parallel.For(Int32 rangeStart, Int32 rangeEnd, RangeAction body, Int32 maxParallelism)
at Ship_Game.UniverseObjectManager.UpdateAllShips(FixedSimTime timeStep)
at Ship_Game.UniverseObjectManager.Update(FixedSimTime timeStep)
at Ship_Game.UniverseScreen.SingleSimulationStep(FixedSimTime timeStep)
at Ship_Game.UniverseScreen.ProcessSimulationTurns()
at Ship_Game.UniverseScreen.UniverseSimulationLoop()
at Ship_Game.UniverseScreen.UniverseSimMonitored()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Thread #1 Main Thread StackTrace:
at XNA.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at XNA.GraphicsDeviceManager.XNA.IGraphicsDeviceManager.EndDraw()
at XNA.Game.EndDraw()
at XNA.Game.DrawFrame()
at XNA.Game.Tick()
at XNA.Game.HostIdle(Object sender, EventArgs e)
at XNA.GameHost.OnIdle()
at XNA.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at XNA.WindowsGameHost.Run()
at XNA.Game.Run()
at Ship_Game.Program.Main(String[] args)
chronus1326
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