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So, Day 2 of being a modmaker is weird. Waiting for approval of my mod is a strange concept, people have to like it before they can even use it? Meh, I'll get over it. In Clardai Reimagined news: After finishing v0.1.0 yesterday with it's whole new faction I decided I would make another today. V0.1.0's Angliorans now have to compete with v0.2.0's Switz States. The Switz are based on the Late Medieval Swiss army. They have some remarkable armoured pikemen, and even some swordsmen utilising Flambard Zweihanders, which is nice. However, their archers are only average and their cavalry leaves a lot to be desired.
After staging a battle between a Switz army and an Anglioran one, it would seem the factions are pretty balanced. The medium cavalry fielded by the Angliorans to kill the Switz Crossbows was devastated by the Switz Pikemen, who themselves were quickly massacred by the Anglior Champions. The Champions were slowed by the fast Switz cavalry who eventually fell victim to the strength of the Anglioran Yeoman Longbowmen. In a strange turn of events, the Switz Guards managed to flank the Anglioran ranged forces and despatch them in a short but bloody battle. In the end the last troops in the battle converged. The Switz Guards were strong, but the Champions were better. However, the remnants of the Switz Crossbows made the battle more even. The heavy armour of the Champions held up against the light crossbow fire from the Switz, and once the Guards had been finished off, the Champions slowly made their way up the hill where the Crossbows were readying their axes for one final fight.
The Final Result: The Champions did take some losses at the hands of the Switz Crossbowmen, but the ranged units couldn't hold up to the sheer strength of the Angliorans. A win for Anglior, though a very narrow one.
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Baldwin Co is a small, friendly mod development team. Mostly working on Mount and Blade: Warband, we hope to expand the team and reach for new, greater...
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