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Comment History  (0 - 30 of 39)
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.8.3

I'm aware, but it at least gives people a rough idea of what to expect before you yourself post one when you're back ;)

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.8.3

From Balthazar (mod maker) on Discord:
The most noticeable change is probably the penetrator bombers for the R&D sub mod
LOUD has some of the changes already, although some of the others might take some time
I suppose I shouldn't say the most noticeable change, they are the addition I spent the most time on; the tech 3.5 bombers.

Notable fixes:
Fixed the script that is supposed to detect and fix incorrect installs.
Fixed the Iyadesu breaking on some versions of the game if there were no build restrictions.
Fixed a potential AI related crash related to buildings being issued move orders.
Fixed Cybran and UEF tech 1 air staging being off centre.
Notable changes:

Split off advanced AI features from BrewLAN to their own mod.
Projectiles from the railgun Excalibur are now more reliable and have AoE where they eventually stop.
The Panopticon and the Seraphim tech 3 optics now have water vision.
The Stargate now warps projectiles.
The Gantry tech share feature now tracks factories and engineers for deciding what experimental to give access to, and now longer counts engineering stations.
Gantries now more dynamically choose their whole build lists on launch. Most visible effect of this is that they all now gain the ability to build field engineers currently.
Increased the rate of fire of the Ivan drop-pod artillery.
Increased the population cap of mines.
Mines can no longer leave wreckage's.
Aeon shielded mass extractors now disable the shield when production is disabled.
Various AI categories have been cleaned up.
UEF mobile anti strategic missile launcher now fires volleys of 2 rather than 3. Effectively the same as before, but graphically different.
Some localisation strings that shared vanilla strings are now unique.
The Centurion can now fire its weapons simultaneously, and is now considerably more effective.
Notable additions:

New mods:
BrewLAN: AI
Invisible War
Knife Fight
Scathing Beetles
BrewLAN:
New tarmac textures for size 8 buildings for Aeon and Seraphim.
Research & Daiquiris:
Tech 1 tidal generator for Seraphim.
Tech 1-3 hovercraft factory for Aeon.
Tech 2 light power generators for all factions.
Tech 3 penetrator bombers for all factions.
Tech 3 penetration fighter for Cybran.

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ Arthrolab and a tech 3 factory

Alright, cool :~)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ Arthrolab and a tech 3 factory

Alright, cool :~)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ Arthrolab and a tech 3 factory

@Taekwondo's suggestion just reminded me that the Sorian AI can build the Aeon XP Air Factory AND build land units out of it, but when I build it it's just an XP Air Factory like the name suggests.

Is this intentional?

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ Epic Games Releases $12 Million Worth of Paragon Assets for Free

Yes, that's why they're releasing the assets; they killed a game out of greed then shut it down when they're copy&paste; game suddenly became popular.

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ Iyadesu development shot

Yes.
That looks nice.

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.7.5.5 beta

Ah, that's alright.

Thanks for the response, and I hope you get well soon :)

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.7.5.5 beta

If push comes to shove, I imagine I'd be able to change it back myself for my and my friends usage, but figured I'd ask here as a way of providing feedback :)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.7.5.5 beta

Loving the new update, especially the way the Seraphim XP engineer works now!
I do however think the previous model was more suited to it's duty though...

Would it be possible to change it back in the next version?

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ UI Direct Tech Select

Ooo, nice! Just out of curiosity though; will we still be unable to set a build queue consisting of multiple tech levels at once, or will it still be one tier at a time?

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

Here you go :)

Unleashed:
Forums.gaspowered.com

Special Weapons and Naval Balance:
Forums.gaspowered.com

ACU:
Forums.gaspowered.com

Alternate Reality:
Forums.gaspowered.com

Icon Support:
Forums.gaspowered.com

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ Experimental Icon Overhaul

I use this with Total Mayhem with no obvious problems, plus Balthassar has used Total Mayhem in previous pictures, so I'm guessing it works just fine :)

I am however curious to see how this will work out though as it looks interesting!

Good karma+3 votes
cheesy_fof
cheesy_fof - - 39 comments @ Total Mayhem Thaez-Atha rematerializing

I'll ask what he's asking ;)

Kinda like the Aeon teleporter in Supreme Commander 2.

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

Hello again :)

It looks like the BrewLAN.scd file is missing from the new archive, it only includes the mods folder ;)

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

Ah, okay. I just opened the ZIP again and it looks like it might be packaged wrong (it looks like it is).

The path in the ZIP is as follows:
"\mods\BrewLAN\BrewLAN\"

Everything in the mods folder is also in the BrewLAN folder, which is what caused the missing icon in the Mod Manager among other things.

Myself and 2 friends are about to have a game to see if the other issues we seen yesterday are fixed, I'll let you know shortly :)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

Okay, cool!

It's a very unique unit none-the-less :)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

So... If you don't mind me asking; what do you have planned for the Seraphim XP Resurrection Unit?

You said it's unfinished, so I was just wondering what the future may hold :)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

AHA! There we go, it seems I borked the install! I've fixed it now :D

I'm loving the XP Resurrection Unit as well as the Mex and generator upgrades ;)

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

It does indeed crash when clicking the icon in the build menu!

I'll just quickly give it another go and report back with my results. :)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

I'll try with just BrewLAN, one sec

EDIT: It crashed with just BrewLAN enabled too :(

(Sorry about the little spam there, accidentally made a new comment rather than replying to the last...)

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

- BlackOps Global Icon Support Mod v5
- BlackOps Unleashed
- BlackOps Unleashed Balance Changes
- BlackOps ACUs
- BlackOps Naval Balance
- BlackOps Special Weapons
- BlackOps Alternate Reality
- Experimental Shield Generator MkI
- Total Mayhem v1.19
- BrewLAN 0.5.8

As far as I'm aware there aren't any issues between these (we've been running these for a long time). If there are then I'll be happy to hear them! :)

Good karma+3 votes
cheesy_fof
cheesy_fof - - 39 comments @ BrewLAN 0.5.8.1 beta

Hey, I've just been playing with the 0.5.8 beta and every time I build the Seraphim XP Resurrection Unit my game CTDs.

I've also noticed that since upgrading from 0.4.4 to 0.5.8 the engineers don't have their building beams anymore. Commanders and engineering stations seems to have theirs however.

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ M98b CQB WIP

Very nice render ;-)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ mp10 Compact

Definitely not bad for 46 minutes :D

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ Bar HMG Modern WIP1

Looks great ;)

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ UEF T2 Point Defense

Wow, this looks brilliant! Great work :)

Good karma+2 votes
cheesy_fof
cheesy_fof - - 39 comments @ Minigun

This. I want this.

Good karma+1 vote
cheesy_fof
cheesy_fof - - 39 comments @ I need help to decide!

I agree with previous comments, the smaller texture would be best.

Good karma+6 votes
cheesy_fof
cheesy_fof - - 39 comments @ Ex-Catalyst wip

A lot left to do? It looks awesome as it is now :D

Good karma+2 votes