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You know what? After browsing thier stuff I was going to wirte something in the same vein.
Hey, I would like to follow your tutorial about decompiling/compiling (https://www.moddb.com/tutorials/how-to-modify-weapon-models) but it seems like the link for Valve XSI plugin expired (link for StudioCompiler expired as well but I managed to find it). Could you tell me which particular one is it or where to get it? Thanks in advance.
While browsing textures with file explorer I noticed there are plenty of reworked and unused textures for example: static objects like cameras, fire extinguisher, explosive cans in Area 52 or textures for APC which really need new skin simply because it looks obnoxious in comparision to new stuff around. Pity they weren't implemented. Next thing is Predator Weapons Pack which makes predator's arm computer static and brings back grain for night vision, invsible cloak\zoom (pack included with Predator Shuriken II do it aswell though pack included with Predator Plasma Burner is fine). Map Subway Ride is glitched for me, waggons are invisible, I see only outlines, it doesn't look like in the preview video at all. There is also something wrong with addons map like AvPRedux-adam and AvPRedux-mult. Both maps lacks ligthing, even if you turn on night vision everythin is as dark as before (I can provide screens for better view). The only thing I will complain about AvPRedux-ColonyCoop is lack of the rain particles as far as the storm sfx are played. BTW how to trigger fight with the queen in the predator's Battle? Beside facehuggers there is only regular xenomorph sitting behind "glass". When it comes to gun models, pistol barells looks awkward while reloading and I wish you made double Auto-9 Handgun because it looks surprisingly good among weapons in marine quipment! It seems like it's handle is thinner therefore thumb wouldn't look so buried during the relod animation but maybe I am wrong... Personally I like exoskeleton appearance much more than xenoborg but in game it acts so clumsy, awkward and it can easily get stuck in passages. Well, that's almost all what I wanted to "report" about this brillaint and irreplacable mod for this old and sooo good game, regardless if someone will actually read it and/or respond. Cheers and keep buggers spill the acid!
Hey, how's it going? Any news? Maybe you could show us some screens or video recordins of acutal work? Regards!
Well, I am open up to creator's varied ideas. Personally I would like to see something oozing with paranoidal atmosphere (boosted with that old ligthing system which I really like) taken straight from the aliens universe, smooth maps basing on fast paced action and ocasionally giving you a head scratch yet not turning into senseless maze forcing you to ragequit and deleting, also I would like to feel little scare factory (in vein of screamers, they are simple and the most effective)implemented in unexpected areas. Pretty much this.
I've readed latest news and I am glad you finally decided to keep working on this project. Sadly I can't contribute with any help but at least I'll keep my fingers crossed.
Hi, I would like to know if you are still working on improvement? This project could bring refresh for this classic game. I wish to see reworked invasion level.
Uhm... lol wut?
I would like to know if it is possible to edit campaign levels?