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Comment History  (0 - 30 of 86)
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

We thought about that method of dealing with mind control.
However the problem is that if you just switch a players team temporarily then they'll just sit there and wait to be released (or block the other teams miner from dumping or whatever) and then go back to their own team when the yuri dies.

Good karma+2 votes
cfehunter
cfehunter - - 86 comments @ Soviet Giant Squid

Yeah ketsi is goddamn awesome :D

Good karma+2 votes
cfehunter
cfehunter - - 86 comments @ IFV

Yeah I just spotted this to. We never posted anything publicly.
Do you think it's a leak from the testers?

This is the old version with the horrible turret mesh, so I'm assuming it can't be one of us or an internal asset leak.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

Before Duke Nukem Fore...
no wait... :p

Good karma+2 votes
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

We have no plans to implement yuri as a faction, however yuri himself will appear as a soviet unit, as in RA2 before the expansion.

Here's why we're not adding yuri as a faction:
- The renegade engine only supports two factions (this is the main reason)
- Yuri focuses heavily on mass mind control, it's going to be difficult enough to make the ability to mind control a single unit balanced but useful. Balancing the mastermind would be impossible.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

bots are fairly worthless.Even with danpauls awesome target priority scripts.

and if the player is still in control while under the effects of mind control they'll just go get run over by the miner. Or put it this way, i would.

No this requires a more cunning solution.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

problem with that. If it's only for so long you'll just do one of two things:
walk past their base defences enjoying your new immunity and wait for mind control to wear off.
Sit there and wait for it to wear off.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

we're looking into it. It's complicated trying to get the right balance of mind control and player enjoyment. Nobody wants to just watch their screen as somebody else controls them.

We have some good ideas though.

Good karma+2 votes
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

you think we can wait for this to be launched either?
Be patient, we want to blow up allied scum with our glorious soviet aresnal just as much as you do.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

That's exactly the point, you dont need renegade to play it so it's indie in the same regard as all the quake 3 mods are indie. Apart from our guys have to work alot harder to make anything new work because EA are still a little touchy about the source code.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

the game will be completely stand alone but we've doubled and in some cases trippled texture sizes and polygon counts on models from those in renegade.
It should run perfectly on low end hardware but requirements will be higher than renegade.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

it'll be done when it's done i'm afraid i have to say.

If you guys want to test the alphas you'll have to keep an eye on the website to find out when we're looking for testers next.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

Eventually we will use both normal and spec maps but at this point in time we dont as the engine hacks that make their use possible need some tweaks.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Blogs 120 - 123

AR will contain very little grunge except in over the top ammounts. This is based on RA2 so it's got to be cartoonish. Infact if the engine supported it we'd probably make it cell shaded.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

a little too much....

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

We're the same studio.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

The country specific units (like the demo truck) are slated for a patch after the first release.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Robot Tank

All of our models are based off the concept art (where it's available). The ingame images are used as a last resort for references.

Good karma+3 votes
cfehunter
cfehunter - - 86 comments @ Ore Extractor

*ore wont look that neat*

Good karma+3 votes
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

We're not switching to crysis.
As you said, the majority of the people that will play this are diehard C&C fans, and diehard C&C fans arnt exactly reknown for having super hi-spec gaming rigs.

We're already going to use shaders, normal maps, specular maps, higher resolution textures and higher polygon models. The SAGE engine can handle much more now than it could when renegade was created.

Good karma+2 votes
cfehunter
cfehunter - - 86 comments @ Flak Track

They're based on the RA2 concept art for the flak track and are pretty accurate. The RA2 one looked nothing like a real half-track.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Blog 71

no, we're making it for an improved version of the renegade engine.
(we've got shaders and stuff at our disposal)

Good karma+3 votes
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

You'll get an armor type change aswell, you'll change from "light_infantry" to "Deployed_infantry". We havnt decided on the exact figured yet but it'll make you harder to kill.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

If you make pointless comments like that then so are you.

We dont mind constructive comments but useless crap like that, please keep to yourself.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

We have an FAQ thread here

ask your questions there and check if it's allready been answerd.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

Unlimited capture, one shot repair. Also the repair shot wont be given back if you refill.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Allied Engineer Case

it detonates the nuclear detonator that's hidden in the case :p

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Soviet Engineer Case

My computer dosnt have the russian symbols, and the capture and repair buttons are acctually capture and repair in russian, i got it translated.

Good karma+1 vote
cfehunter
cfehunter - - 86 comments @ Red Alert 2: Apocalypse Rising

do you mean what do they do?

They repair buildings and capture tech buildings.... like engineers in RA2.

Good karma+1 vote