How should i use it?
How should i use it?
where did you get CViewRender::DrawSSAOPass
ya, but its beta. i was released this beta only for testing new env_projectedtexture.
right click on mod in Steam, properties ...> LAUNCH OPTIONS> and paste there -projlightres 4096
write -projlightres 4096 (or lower) in launch params
write -projlightres 4096 in launch params
You dislike watermelon brick room? TRY BRAND NEW WATERMELON BRICK ROOM HD!
есть шанс что мод заброшен, но это не точно
I really liked the idea and general design, but:
1. Mod short
2. The ending is very strange
3. This mod is only one map, and that is not created for
sourcemods folder.
All this is easy to solve (except for the 3rd one, but only if you want this mod to have its own code and client.dll) and I want to try to make this mod longer.
It also seems to me that it is better to use Portal 2 for such ideas, because there you can make seamless portals in the middle of the level, and it looks and works very well. But I heard that there are portals in the Source SDK Base 2013, but I don’t know how to enable them.
Man, hes really discord Max34#7774.
yes, I guessed it might happen. The problem is that the steam version requires slightly more files to run mods than the epic games store version. But now I know what exactly I need to add and change.
Sorry for my bad English.
Cdn.discordapp.com this is normal?
I think the mod will be cool. But only if you add a lot of intermediate locations.
celisej567
NTT joined
Programing some stuff using my hands and brain. I have Homepage, that actually are my Discord server.