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Cat-astrophic
Cat-astrophic @ Age of Empires III: Wars of Liberty

I see. Thank you!

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Age of Empires III: Wars of Liberty

Hi! I have acess to eastern european immigrants but I dont have any export to build or train units. How can I generate export? Im playing as colombians btw.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Expanding Fronts

Hi!
I really like your mod! Lots of fun with it.

Can I propose a discussion regarding balance though?
I find the new faction "Resistance" to be weaker than it's evil counterpart, "The First Order". All the matches the ai plays as Resistance against the First Order it looses! I shall explain: they dont have heavy assault mechs like walkers and lack Jedi Masters. I think the concept of stealth as a faction strenght is interesting but not enough to go toe to toe with stronger armies. Perhaps introducing Jedi Masters would balance it a bit?

Good karma+5 votes
Cat-astrophic
Cat-astrophic @ Expanding Fronts

Hi! Can I suggest a new faction? The Hutt Cartel. There's even a mission for the CIS that shows units and buildings for them! Also if you need other ideas for factions here they are: Black Sun Syndicate, Mon Calamari, Yuuzhan Vong and Galactic Federation of Free Alliances. If you feel like going back in time there are some fun factions too like Mandalorians and Army of the Old Republic.

Good karma+2 votes
Cat-astrophic
Cat-astrophic @ Age of Empires III: Wars of Liberty

Hi. I can't play with the native civilizations like the Sioux (no home city appears after I create them). Any idea why?

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Unification Mod - Dawn of War: SoulStorm

Hi Brother!
I installed everything and executed the Unification_New_Races_Config.cmd. A Unification_New_Races.module appeared. I used the mod manager and that file is there, everything green. After pressing the start game button it takes me to the regular Soulstorm game screen. Note: inside the game in game manager selection there is no Unification_New_Races.module option only the bugfix one.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

Its ok bro. On second thought magic is indeed already used in other mods and the sci-fi focus is great. I've also seen that renaissance sappers do good damage with their explosives. Maybe I have to upgrade my throwing skills? The panzerfaust I used damaged only 1 enemy in a group but perhaps they have to be really grouped closed together. I found the 220 ammo box with only one merchant and his inventory does not replenish.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

Since there are going to be new versions can I make suggestions? No rush for all this ofc.

-Play as someone else after k.o. (I remember this from a mod a long time ago, don't remember which one);
-Think about adding usable items (like potions). Like you'd buy it from special merchants and then choose from camp menu. The effect would be returning the main character to his original form. This could be like a "treatment" for the mutagen virus but no cure, since after every mutation we'd have to use this to retain original form. Maybe there could be different potions with different effects?
-Like previews suggestion but medkits usable in the battlefield that would recover a fixed ammount of health;
-Is it just me or grenades (and panzerfaust) are not doing much, if any, area damage? You can always add white phosphorous nades for faust. I understand if this is for balance reasons though;
-Option to craft "ammo for grenadier" boxes with 220 ammo that a special merchant already sells;
-What do you think about magic? I mean like in some mods you open a spellbook and cast the spells. There could be race/class specific stuff like vampire skills, psionic skills, hacking and so on.

Anyway just food for though for the future of your already awesome mod! =)

Good karma+2 votes
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

Its fine by me since at some point we'll probably have to start a new game anyway.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

Thanks for all your work in this. Lots of fun with this mod.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

So if I take an item from the middle screen and put it on the right I can select it to his main inventory. Sorry I did not know about that! I was confused with the 3 screens.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

Hi. I think I found something: I accepted the NPC called "Tombstone" into my party and when I tried to change his weapon setup the names of the items disappeared and I could no longer quit that screen when pressing the return button (had to close the game). I also noted that he has no melee weapons to choose from! I guess at least a military knife could be good so when he runs out of ammo he is not useless.

I'm playing with 1.20 and found some places where parties get stuck:

Postimg.cc (Near Cadabra)
Postimg.cc (Lake near telekinetic-Camp)
Postimg.cc (Same Lake further north)

Also When I attacked a orc raiding paty the dialogue was the same as the rober party from the starting mission, something like "tell me where he is and I'll let you leave".

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

Happy to help!

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

I took two screens where I saw the lords and others are getting stuck! Please check them here:

I.postimg.cc
I.postimg.cc

First one is between Necrocorp and Morlok territory. Second is between Conspiracy and Fantasy territories. The names of nearby castles are visible to help locating it.

Also I just had a crash when fighting a large ninja ambush party. There was a red warning message but I had no time to read it fully since it crashed. Is there a file somewhere I can post that would help?

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

It works fine now I also managed to capture one and chose to turn back the clock.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ PARADIGM WORLDS

Hi! I hope everything is fine with you? I'm happy to see this mod is getting updated =)

So I wanted to let you know of some issues: Weird stuff is happening after I use automatic weapons in combat. First, in battle, my own troops turned against me (their flag disappeared and I became a target). Mabye I've hit them accidently? Also after the battle I went around the map a little and then the game crashed. After I loaded the save and stopped using automatic weapons no problems persisted.

Also I noticed several lords are getting stuck moving from Sanitarium Conspiracy territory to Fantasy territory and vice versa. Maybe that small lake should be removed o made passable?

For now that's all. I'll let you know if I run into more.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Age of Empires III: Wars of Liberty

I see. It would be great to improve the ai but I understand.
Also would you consider adding the Apache indians? Or perhaps they would be too similar to the Sioux?

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Age of Empires III: Wars of Liberty

Yep hard ai. Also sometimes theres a pause in the sounds of the game and suddenly its back again.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Age of Empires III: Wars of Liberty

Hi! The mod is great however during my second skirmish match I got massive slowdowns for some reason. I disabled all the details and even turned sound off. I remember I was playing against Ethiopians and Bulgarians, my ally was France and I was playing as Brazil (map size was large).

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ C&C: Shockwave Chaos

Hey fun mod-mod! I got lag when playing with the nuke general though.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Orange Sun

Its ok bro if you are willing to redesign the missions all the better! I finished the GDI campaign on FS but last mission was just too much x_x so idk if it crashes or not.
I started the nod campaign in FS and I'm getting a runtime error in the end of mission 2.

Good karma+2 votes
Cat-astrophic
Cat-astrophic @ Orange Sun

Second mission was fine it really conveyed the feeling of a city in danger and been evacuated. =D
I'm finishing the Firestorm campaign with GDI right now (currently mission 8) and no other crashes so far.

Good karma+3 votes
Cat-astrophic
Cat-astrophic @ Orange Sun

Thanks for the instructions to fix this! Do you know which number "wolf in sheeps clothing" is?
As for the second mission in FS yes its working here no problem.

Good karma+3 votes
Cat-astrophic
Cat-astrophic @ Tiberium Essence

Thanks for trying to help but I actually found this tutorial here: Steamcommunity.com. So basically I had created the mods folder in the wrong location so now it works.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Tiberium Essence

lol

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Orange Sun

Uhm maybe you could redo the original mission with improvements? Extra challenges and opportunities here and there but keep the base mission to match the briefing videos. But ofc you decide! =)
Btw in mission 3 of GDI campaign (Firestorm) the game crashes after I neutralize the 4 riot leaders.

Good karma+3 votes
Cat-astrophic
Cat-astrophic @ Tiberium Essence

Hi I have the steam version of the game and the mod wont show up on the game browser window. I created the mods folder inside documents, extracted the folder and all that.

Good karma+1 vote
Cat-astrophic
Cat-astrophic @ Orange Sun

Ah I see I thought the extra money was some sort of issue. I finished that mission too and the second time no crash.

It would be good to fix the missions that cause crash (I just crashed on that wolf on sheeps clothing mission start). I guess I can choose the next mission from the menu if no fix is possile.

Good karma+3 votes
Cat-astrophic
Cat-astrophic @ Orange Sun

I followed your advice and managed to make it by spamming laser turrets xD
Now I'm playing the mission "Destroy Hassans Temple" and I found 2 problems: for some reason I have 800.000 credits and at the end of the mission the game crashes.

Good karma+3 votes
Cat-astrophic
Cat-astrophic @ Orange Sun

I just finished the GDI campaign and it was great! However I'm playing the second nod mission on normal and it's insane!!! I'm attacked by 5 stealth tanks, 5 flame tanks, cyborgs and soldiers. All I have are some laser guns for defense. On top of that the nly tiberiun field that is close by has a gun battery hitting my harverters. Imo it's way to hard. =x

Good karma+3 votes
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