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This week, we've added the following features:
- More player guidance
- Better feedback during fishing
- A picture of the fish is now shown upon catch
- Each fish now has different difficulties and values
- Shop and inventory UI now use a cursor
- Modified shark path to be clearer


In our previous iteration, players didn't understand how to play the game, so we added more guidance to make the game more clear. We also added feedback during fishing because players didn't understand how the progress bars corresponded to how well they were doing. Additionally, a picture of the fish is shown once caught to excite the player and motivate them to catch more. The switch to the UI cursor fixes a game-breaking bug where only one player could control the UI to purchase and equip items. Moreover, we edited the shark's path to be more clear: previously, the shark would stay in the same area and be very difficult to find.

In the future, we plan to add new items to the shop to give player more interesting decisions to make. One of these items is a trap, which can catch multiple fish at a time. This would constitute one of three major tracks that the player can decide to pursue. We'd also like to add some polish, such as adding particle effects and animations to make the game more engaging.

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