This member has provided no bio about themself...

Comment History  (0 - 30 of 124)
CaptPatrick01
CaptPatrick01 - - 124 comments @ Silenced Pistols for BDv21 Gold

Target Spy 2.0.1

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Doom Slayer Chronicles

I additionally had to comment out flag.fp, grass.shader, lava.fp, fireplace.fp, frensel.fp, sky.fp and skydiff.fp reliant shaders from the GLDEFS to get it to load in Vulkan, on top of water.fp which is borked on both GL and Vulkan.

On the plus side, doing this made it run on VKDoom, and it is SMOOTH as butter there, even with a... somewhat overloaded Brutal Doom setup.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Brutal Doom LedgeGrab

Got it sort of working for Barge's M50/M55 weapon back by converting them to use BrutalWeapon, but the UAC Survival Kit modpack is a no-go even after conversion. Perhaps something to do with its select animations (or rather the pack's lack thereof)?

EDIT: Something to do with what the currently held weapon uses as the Ready3 state. It matches up, Barge's snipers use Ready3 as the Zoomed in state, (M55Z A 1, A_ZoomFactor (8.0), that stuff.)
Added Ready3:
TNT1 A 0
Goto Ready
To the decorate lumps of both the det_pipebomb and det_satchelcharge and fixed it. No more getting stuck empty-handed when pairing this with the UAC Survival Kit!

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ PB203 DMR upgrade for BD v21 (Now with Expansion version)

Go ahead. RN I am working on other things atm. Mainly backporting the silenced pistols from Moddb.com to base v21 gold as a standalone addon, I already fixed a number of issues it had, but I am taking it for a test drive through a whole wad first to make sure it doesn't make the game wet itself. Don't want a repeat of what happened when I first uploaded this rifle without doing a full playtest first.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Unmaker Upgrades

Should probably remove the nogravity flag from the DemonKey actor. It's making it float off into the sky unable to be picked up.

The Soul mode altfire was brutal...

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

Only issues are that a number of the custom elementals (tougher ones especially) are spawning with the Cacodemon pool instead of the Pain Elemental's, and many of the new foes (Notably the Dark Imps) aren't dropping bonuses when getting brutalized in their dying state, even though they should be dropping them, looking at the files.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ PB203 DMR upgrade for BD v21 (Now with Expansion version)

In Project Brutality some weapons you pick up replace existing weapons in inventory with an upgraded variant. In here there are some mods for regular Brutal Doom like Barge's sniper rifles, the Platinum Nailgun backport, and the Quad Shotgun (personal fav) that work on the same principles.

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ Quad Shotgun (Remastered) for Brutal Doom v21

The quad blast could use a buff, but man, Barons have never felt so much like prey until now...

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Cody Cruikshank's Project Brutality

On the assumption it's based on the latest staging build, many report that it doesn't load on 4.11. Try 4.10.

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ Brutal Doom Platinum v3.1.1

The head hitbox is disabled on incapacitated enemies. I am having trouble earning cruelty bonuses.

Good karma+4 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ Custom Map Pack

No, and most of them don't work with HoB either because they are missing key files.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Heat of Battle Standalone

Me too, I'm just getting a black screen.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Doom Slayer Chronicles V1.0 - Full

I can confirm after removing all references to water.fp from GLDEFS that it is just that one shader that is borked. Took them out and the WAD loaded.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ UAC Survival Pack

It still works, but choosing +user4 as the J grenade throw has resulted in compatibility issues with Platinum and Arthur's Edition.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ DOOM 2016 Arsenal 1.1 - Release (07/11/2019)

ZDL is basically mandatory for more complex Doom mod loading. There are other launchers, but ZDL is the easiest to use.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ DOOM 2016 Arsenal 1.1 - Release (07/11/2019)

Man I wish this continued development. Imagine having Eternal weapons in the mix, or having the Nazis drop a random assortment of Wolfenstein: The New Order weapons when slain.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Brutal Doom: Arthur's Edition Ultimate

summon bookspawner

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ Brutal Doom: Arthur's Edition Ultimate

My console is being spammed with
"PowerTurboST is not a type of powerup"
"PowerQuadDamageST is not a type of powerup" and it is pretty annoying.

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ (WIP-ish) Project Brutality 3.0-compatible Ultimate DoomVisor

I persist on using it solely because of its inventory feature.

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ (WIP-ish) Project Brutality 3.0-compatible Ultimate DoomVisor

Note if the maps make use of the Hub system, the Geiger system will cause an address zero abort if there is a damaging floor too close to the player on reentering the hub, even if the feature had been turned off.
Called from geiger_sensor.StateFunction.0 at UDV_3.0_A_BASE.2.zip:zcript.txt, line 161
Called from state geiger_sensor.0 in geiger_sensor

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ The Ambient Spawner 3.0

I have issues with vanilla Hell Knights randomly spawning around the map from the sound actors.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Rewards Chests 1.6

It keeps spawning me with the vanilla pistol and brass knuckles equipped regardless of what position in the load order I have the Reward Chests in. EOA, COD:BW, any mod that doesn't outright replace the two in code, it gives me these vanilla items instead of what I am supposed to spawn with.

Edit: Well with it abandoned with a critical bug, I assume this release is final. "Compatible with everything" is false advertising.

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ Half-Life 2 MMod : OICW

"Fully automatic. Intermediate caliber. Weapon. With. Airburst grenade launcher. Acquired."

It's possible with 15.ai around now. Could be used to create new voice cues, and replace mismatched old ones for weapon pickups.

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ City 7: Toronto Conflict - MMod Compatibility Patch (1.0)

Game keeps crashing after shooting down the helicopter.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Das Roboss MMod Compaltibility Patch (1.0)

A.I. disables upon reloading a save and nothing can re enable it, so you must either finish this mapset in one sitting or you start all over from the beginning. It works fine otherwise.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Leon’s Coastline to Atmosphere - MMod Compatibility Patch (1.1) For MMod 1.3

"Dynamic prop blackout: no sequence named:exit1" After the dream sequence, so my controls are permanently locked out and I cannot progress past this point.

EDIT: Copy the Blackout model files from hl2_misc_dir.vpk and the scenes folder from the base Mod and place them in the MMod patch's custom folder.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Maximum Gibbitude

Uses MAP# instead of Episode#Map#, So Doom II

Good karma+2 votes
CaptPatrick01
CaptPatrick01 - - 124 comments @ EOA Eternal

I'm getting a bug with the crucible. If I hit the quick chainsaw key with the crucible out, the sprite gets stuck and I cannot switch weapons or attack anymore.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ (WIP-ish) Project Brutality 3.0-compatible Ultimate DoomVisor

Or just rename the .zip to .pk3
I don't think GZDoom cares about the name of a PWAD, only its contents.

Good karma+1 vote
CaptPatrick01
CaptPatrick01 - - 124 comments @ Brutal DooM V21 the re-tweakening 1.0

Now this is cool, and one of the better ones here.
My only gripe is that the Ravager and Shotgun share different roles in practice, and the former should actually replace the SSG on pickup, not the shotgun.

Good karma+1 vote