"Hello! I'm a brick!" -this ship, if it could talk
"Hello! I'm a brick!" -this ship, if it could talk
I was under the impression that Bungie just reused the CSO asset for those ships. Isn't Reach the only time the CAS is shown as anything but white/silver?
"If the engine isn't crying, we aren't trying hard enough"
Front half of a Nebulon-B merged with an AT-AT body and loaded with Diamond Boron missiles. Winning combination.
So mechanically, they serve as a respawning escort ship for his flagship.
I think the pose second from the left would look great for his idle stance or as part of a larger idle animation.
The CIS was largely composed of wealthy trade groups (Trade Federation, Techno Union, IG Banking Guild) who were already manufacturing or had direct access to manufacturing. So it makes sense that they would just convert more of their factories to the war effort rather than design new ones. Even in a civil war they were concerned with the bottom line.
Indeed, the nature of the force is something I wish Lucas had explored in the prequels (instead of... well you know what happened).
I personally think the force (or at least in relation to characters) could be seen as having 4 semi-distinct sides; each with an ally and an opposite.
It looks amazing! Great work!
Possibly from "There's something about Halo"?
If you wait for a steam sale, you can get Skyrim with all DLC for $10 (that's what I did)
First thought:
"Yes sir. It's the Hello Kitty." ... "May God help us all."
Oh duh... It has been a while since I played or edited FoC. Forgot you could make the GUI transparent like that (or zoom in that close without cinematic view)
It looks great! But I'm not clear how the picture was taken.
I'm not sure what Vol'Talkes is, but an FoC modding tool would have helped me greatly when I was trying to mod extensively. I might not have stopped were the tool sufficient to bypass many of my interface difficulties.
Personally I like the color, I just think the palette is too limited. It's different, but to me it has the same effect as the blank slate gray: lacking in variety.
I would vary color by part (some of the armor plates are distinguished by color as well as outline) and patterns/trim.
Regardless, very good job with the models.
Come on guys, How could EA buy anything Halo related? I doubt even EA would try messing with Microsoft's lawyers....
I've never worked with polygon count limits, frankly I haven't made enough models sufficiently complex for that to seem necessary. If you have poly count suggestions, feel free to share though.
Keep in mind that these are rough drafts I'm running by spaceship to make sure I'm not going in the wrong direction.
I see what you mean, but it certainly doesn't have to look like a Ralarrad when the models are made.
Made this, what do you think? Moddb.com
Perhaps I should have posted this on the map's page, but this is more visible.
Anyways, here's a two more of the things I've made.
Imageshack.us
Imageshack.us
Not sure if either is useful to you, but maybe they will give you some ideas.
Well, I got a little bored today, thought about your mod and the ship description, and made this. Not sure if it fits your vision, but if you like it you're welcome to the file.
Img20.imageshack.us
This launcher works for me... Kinda.
I have been working on editing an existing mod, and tend to make new versions regularly. However, the launcher behaves rather bizarrely..
Suppose I run MOD_A in the launcher, play for a while then close it. Then I make a copy of MOD_A named MOD_B, edit MOD_B, and put it in the mods folder. It appears in the launcher list, however, when I run the launcher it does not use MOD_B's files, it appears to use MOD_A's files. Regardless of if MOD_A still exists in the folder.
Do you have any idea what is going on? does the launcher save the last launch's files in a certain way? because its not behaving very logically.
I am running windows 7 64-bit, though i doubt thats relevant...
:D <--- what my face actually looked like when I saw that screenshot
I strongly suggest you do... the Archer Missiles and a certain blue particle effect explosion thing I can't identify seem to be causing a tremendous amount of lag when I play. (once it lagged so much I thought it froze, just turned out it was going at 1/30 fps or so)
Sigh..... That's pretty much my experience with Halo 4. It just didn't feel like a Halo game to me, and as much as the HD was nice, the style didn't look right. And the story... I have a lot of problems with it (and most of the stuff 343 has been doing with the Forerunner).
Actually that has nothing to do with it really... It's true that the Dawn had half of it cut off, but that's hardly relevant in Halo 4.
Halo 4 Concept art (its clearer): Images.wikia.com
Halo 4 in-game: Images.wikia.com
Halo 4 Model Render: Images2.wikia.nocookie.net
Here's the only picture of a post-war Paris class I can find: Images.wikia.com
(The two smaller ships on the left side) Notice they use the same design as in Reach.
I've been angry at 343 for messing with the Charon-class Frigate since I first saw the Dawn in the promos.
HOWEVER, I found out more recently that the Paris-class Heavy Frigate is pretty much the same in Halo 4 as it was in Reach, people have suggested that the Charon was changed to make the frigate classes easier to distinguish, which I guess makes sense.
(I've only seen a few bad screenshots of them, but Paris-class heavy frigates are seen escorting the Infinity, and you can easily see their overall structure)
Camo7
Camo joined
Fan of Halo, Star Wars, Minecraft, and much more. I am an amateur Empire at War modder, able to read and edit xml code, tga files, and game text. I once attempted to finish the Covenant at War mod (create ground units, several new factions, galactic conquest, etc. from vanilla files) on my own. I am also an accomplished Minecraft Artist and amateur Blender user.